- adjustment for function name changes.

This commit is contained in:
Christoph Oelckers 2016-04-23 11:38:33 +02:00
parent 47834907da
commit a17e0b70d2
3 changed files with 13 additions and 13 deletions

View file

@ -86,8 +86,8 @@ void GLSkyInfo::init(int sky1, PalEntry FadeColor)
texture[0] = FMaterial::ValidateTexture(texno, false, true);
if (!texture[0] || texture[0]->tex->UseType == FTexture::TEX_Null) goto normalsky;
skytexno1 = texno;
x_offset[0] = s->GetTextureXOffsetF(pos) * (360.f/65536.f);
y_offset = s->GetTextureYOffsetF(pos);
x_offset[0] = s->GetTextureXOffset(pos) * (360.f/65536.f);
y_offset = s->GetTextureYOffset(pos);
mirrored = !l->args[2];
}
else
@ -272,11 +272,11 @@ void GLWall::SkyTop(seg_t * seg,sector_t * fs,sector_t * bs,vertex_t * v1,vertex
// or it will cause glitches elsewhere.
tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
if (tex != NULL && !(seg->linedef->flags & ML_DONTPEGTOP) &&
seg->sidedef->GetTextureYOffsetF(side_t::mid) > 0)
seg->sidedef->GetTextureYOffset(side_t::mid) > 0)
{
ztop[0]=ztop[1]=32768.0f;
zbottom[0]=zbottom[1]=
bs->ceilingplane.ZatPoint(v2) + seg->sidedef->GetTextureYOffsetF(side_t::mid);
bs->ceilingplane.ZatPoint(v2) + seg->sidedef->GetTextureYOffset(side_t::mid);
SkyPlane(fs, sector_t::ceiling, false);
return;
}

View file

@ -641,11 +641,11 @@ void GLWall::DoTexture(int _type,seg_t * seg, int peg,
type = _type;
float floatceilingref = ceilingrefheight + tci.RowOffset(seg->sidedef->GetTextureYOffsetF(texpos));
float floatceilingref = ceilingrefheight + tci.RowOffset(seg->sidedef->GetTextureYOffset(texpos));
if (peg) floatceilingref += tci.mRenderHeight - flh - v_offset;
if (!SetWallCoordinates(seg, &tci, floatceilingref, topleft, topright, bottomleft, bottomright,
seg->sidedef->GetTextureXOffsetF(texpos))) return;
seg->sidedef->GetTextureXOffset(texpos))) return;
if (seg->linedef->special == Line_Mirror && _type == RENDERWALL_M1S && gl_mirrors)
{
@ -704,7 +704,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
tci.mRenderHeight = -tci.mRenderHeight;
tci.mScale.Y = -tci.mScale.Y;
}
float rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffsetF(side_t::mid));
float rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
if ((seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
{
texturebottom = MAX(realfront->GetPlaneTexZF(sector_t::floor), realback->GetPlaneTexZF(sector_t::floor)) + rowoffset;
@ -822,7 +822,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
// set up texture coordinate stuff
//
//
float t_ofs = seg->sidedef->GetTextureXOffsetF(side_t::mid);
float t_ofs = seg->sidedef->GetTextureXOffset(side_t::mid);
if (gltexture)
{
@ -1052,18 +1052,18 @@ void GLWall::BuildFFBlock(seg_t * seg, F3DFloor * rover,
gltexture->GetTexCoordInfo(&tci, mastersd, side_t::mid);
}
to = (rover->flags&(FF_UPPERTEXTURE | FF_LOWERTEXTURE)) ? 0 : tci.TextureOffset(mastersd->GetTextureXOffsetF(side_t::mid));
to = (rover->flags&(FF_UPPERTEXTURE | FF_LOWERTEXTURE)) ? 0 : tci.TextureOffset(mastersd->GetTextureXOffset(side_t::mid));
ul = tci.FloatToTexU(to + tci.TextureOffset(seg->sidedef->GetTextureXOffsetF(side_t::mid)));
ul = tci.FloatToTexU(to + tci.TextureOffset(seg->sidedef->GetTextureXOffset(side_t::mid)));
texlength = tci.FloatToTexU(seg->sidedef->TexelLength);
uplft.u = lolft.u = ul + texlength * glseg.fracleft;
uprgt.u = lorgt.u = ul + texlength * glseg.fracright;
float rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffsetF(side_t::mid));
float rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
to = (rover->flags&(FF_UPPERTEXTURE | FF_LOWERTEXTURE)) ?
0.f : tci.RowOffset(mastersd->GetTextureYOffsetF(side_t::mid));
0.f : tci.RowOffset(mastersd->GetTextureYOffset(side_t::mid));
to += rowoffset + rover->top.model->GetPlaneTexZF(rover->top.isceiling);

View file

@ -161,7 +161,7 @@ public:
void GetTexCoordInfo(FTexCoordInfo *tci, side_t *side, int texpos) const
{
GetTexCoordInfo(tci, (float)side->GetTextureXScaleF(texpos), (float)side->GetTextureYScaleF(texpos));
GetTexCoordInfo(tci, (float)side->GetTextureXScale(texpos), (float)side->GetTextureYScale(texpos));
}
// This is scaled size in integer units as needed by walls and flats