gzdoom/src/gl/data
Christoph Oelckers 1c7b512cc0 - GL handling of new portal data organization.
This also fixes some oversights with plane and horizon portals which were included in several checks.
2016-04-20 20:08:53 +02:00
..
gl_data.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_data.h - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
gl_matrix.cpp - renamed some stuff that clashed with gl function names. 2014-07-27 12:33:54 +02:00
gl_matrix.h - remove use of builtin texture matrices. 2014-07-13 20:41:20 +02:00
gl_portaldata.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_setup.cpp - removed remaining STACK_ARGS from GL code. 2016-04-11 10:55:09 +02:00
gl_vertexbuffer.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_vertexbuffer.h - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00