gzdoom/src/gamedata
2022-04-17 13:25:07 +02:00
..
textures - initialize FSwitchDef::QuestPanel when reading a Boom SWITCHES lump. 2022-02-15 17:22:05 +01:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h - MBF21: new weapon flags. 2021-06-30 17:19:38 +02:00
d_dehacked.cpp - added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo. 2022-04-17 08:53:52 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example." 2022-02-09 09:11:07 -05:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - fix detection for misplaced | when creating the small fallback font 2022-04-04 00:05:06 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
g_mapinfo.h - properly track whether some action in the current frame may have triggered a dynamic light activation. 2021-09-21 20:31:43 +02:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - disabled deletion of previous event handlers when using 'eventhandler' keyword in MAPINFO. 2022-04-17 13:25:07 +02:00
gi.h ReadThisMenu / MenuDelegate overriding. 2021-10-19 11:43:27 +02:00
info.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
info.h - added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo. 2022-04-17 08:53:52 +02:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
statistics.cpp - do not sort level names in the statistics output when saving. 2021-03-13 13:11:03 +01:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00