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- initialize FSwitchDef::QuestPanel when reading a Boom SWITCHES lump.
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@ -91,6 +91,7 @@ void FTextureAnimator::InitSwitchList ()
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def1->NumFrames = def2->NumFrames = 1;
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def1->frames[0].TimeMin = def2->frames[0].TimeMin = 0;
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def1->frames[0].TimeRnd = def2->frames[0].TimeRnd = 0;
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def1->QuestPanel = def2->QuestPanel = false;
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AddSwitchPair(def1, def2);
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}
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}
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