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console
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
g_statusbar
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2019-07-07 08:09:14 +02:00 |
gamedata
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- merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable.
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2019-07-15 21:23:46 +02:00 |
intermission
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
maploader
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- added validation of LevelCompatibility.Apply() signature
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2019-07-03 13:11:48 +03:00 |
menu
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- fixed: endgame menu no longer resets player's userinfo
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2019-06-23 10:48:17 +03:00 |
playsim
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
posix
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
r_data
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
rendering
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
scripting
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
sound
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
utility
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- removed unused CVAR_GUID type
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2019-06-27 09:16:34 +02:00 |
win32
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
__autostart.cpp
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am_map.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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basictypes.h
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- removed a few obsolete definitions from basictypes.h
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2019-06-26 22:13:12 +02:00 |
bbannouncer.cpp
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CMakeLists.txt
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
ct_chat.cpp
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- do proper checks for chat string length.
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2019-04-19 08:27:31 +02:00 |
d_anonstats.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
d_event.h
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d_gui.h
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d_iwad.cpp
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
d_main.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
d_main.h
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- added a "DeleteLumps" list to IWADINFO
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2019-04-11 03:02:23 +02:00 |
d_net.cpp
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- fixed crash on starting ACS script without level
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2019-07-08 11:17:03 +03:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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d_protocol.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 17:39:27 +02:00 |
dobjtype.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
dobjtype.h
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doomdata.h
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- defaulted a few empty constructors.
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2019-06-21 07:52:25 +02:00 |
doomdef.h
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doomstat.cpp
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doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
empty.cpp
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events.cpp
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
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2019-04-22 09:08:43 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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g_game.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
g_level.h
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g_levellocals.h
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g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed the filter name for Doom IWADs
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2019-04-10 00:15:16 +02:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_net.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
i_net.h
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m_cheat.cpp
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m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
m_misc.h
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p_conversation.cpp
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- sorted sound backend code into subdirectories.
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2019-07-14 16:07:18 +02:00 |
p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_saveg.h
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p_setup.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
serializer.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time
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2019-04-29 00:14:03 -04:00 |
wi_stuff.cpp
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wi_stuff.h
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zzautozend.cpp
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