gzdoom/src
2019-07-15 21:23:46 +02:00
..
console - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
g_statusbar Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-07-07 08:09:14 +02:00
gamedata - merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable. 2019-07-15 21:23:46 +02:00
intermission - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
maploader - added validation of LevelCompatibility.Apply() signature 2019-07-03 13:11:48 +03:00
menu - fixed: endgame menu no longer resets player's userinfo 2019-06-23 10:48:17 +03:00
playsim - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
posix - moved some more files. 2019-07-14 21:09:49 +02:00
r_data - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
rendering - moved some more files. 2019-07-14 21:09:49 +02:00
scripting - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
sound - moved some more files. 2019-07-14 21:09:49 +02:00
utility - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
win32 - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
basictypes.h - removed a few obsolete definitions from basictypes.h 2019-06-26 22:13:12 +02:00
bbannouncer.cpp
CMakeLists.txt - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
ct_chat.cpp - do proper checks for chat string length. 2019-04-19 08:27:31 +02:00
d_anonstats.cpp - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
d_event.h
d_gui.h
d_iwad.cpp - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
d_main.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
d_main.h - added a "DeleteLumps" list to IWADINFO 2019-04-11 03:02:23 +02:00
d_net.cpp - fixed crash on starting ACS script without level 2019-07-08 11:17:03 +03:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h
doomstat.cpp
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language. 2019-04-22 09:08:43 +02:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well. 2019-07-15 20:48:00 +02:00
g_level.h
g_levellocals.h
g_pch.h
g_pch2.h
gameconfigfile.cpp - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
i_net.h
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
m_misc.h
p_conversation.cpp - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_saveg.h
p_setup.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h
st_start.h
st_stuff.cpp
st_stuff.h
version.h - bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time 2019-04-29 00:14:03 -04:00
wi_stuff.cpp
wi_stuff.h
zzautozend.cpp