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baseweapons.txt
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- fixed calculations in AdjusrPlayerAngle.
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2017-02-04 16:44:43 +01:00 |
bats.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
bishop.txt
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
blastradius.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
boostarmor.txt
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
centaur.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
clericboss.txt
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- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
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2016-11-26 13:18:48 +01:00 |
clericflame.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
clericholy.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
clericmace.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
clericplayer.txt
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clericstaff.txt
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Fixed serpent staff's alternate attack against shielding centaur
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2017-07-21 11:17:50 +03:00 |
demons.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
dragon.txt
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
ettin.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
fighteraxe.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
fighterboss.txt
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- scriptified the Quietus.
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2016-11-26 23:05:16 +01:00 |
fighterfist.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
fighterhammer.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
fighterplayer.txt
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fighterquietus.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
firedemon.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
flame.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
flechette.txt
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- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
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2017-02-19 23:20:09 +01:00 |
flies.txt
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- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
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2017-01-02 21:40:52 +01:00 |
fog.txt
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- scriptified Hexen's fog.
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2016-11-16 20:00:25 +01:00 |
healingradius.txt
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- scriptified ArtiHealingRadius.
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2016-11-27 00:18:07 +01:00 |
heresiarch.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
hexenarmor.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexendecorations.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexenkeys.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexenspecialdecs.txt
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- fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor.
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2017-09-02 09:16:26 +02:00 |
iceguy.txt
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- scriptified the IceGuy.
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2016-11-27 00:41:06 +01:00 |
korax.txt
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- reviewd script code for spawn calls that did not check their results.
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2016-12-31 15:40:51 +01:00 |
mageboss.txt
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- scriptified Hexen's Bloodscourge and Serpent.
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2016-11-28 00:49:10 +01:00 |
magecone.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
magelightning.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
mageplayer.txt
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magestaff.txt
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- scriptified Hexen's Bloodscourge and Serpent.
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2016-11-28 00:49:10 +01:00 |
magewand.txt
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
mana.txt
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
pig.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
puzzleitems.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
scriptprojectiles.txt
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-04 12:30:35 +02:00 |
serpent.txt
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
speedboots.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
spike.txt
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
summon.txt
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- scriptified the Minotaur.
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2016-11-26 01:14:47 +01:00 |
teleportother.txt
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- scriptified Hexen's Banishment Device.
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2016-11-28 01:30:36 +01:00 |
wraith.txt
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- address bad use of pitch in A_CustomMissile.
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2016-12-24 14:46:34 +01:00 |