gzdoom/wadsrc/static/zscript/actors
2022-02-14 20:05:42 +01:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed A_Punch having a short attack range (take 2). 2021-10-01 20:13:51 +02:00
heretic Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00
hexen Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast 2021-07-21 06:48:50 -04:00
inventory Merge branch 'master' into feature_weaponscale 2022-01-23 20:01:59 -06:00
player Merge branch 'master' into feature_weaponscale 2022-01-23 20:01:59 -06:00
raven - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
shared - More wrong tracer flags in ActorMover. 2021-12-24 16:37:58 +01:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs - fix: player landing sound was not properly playing, error in morph logic check 2022-02-14 10:17:52 -05:00
attacks.zs - avoid multiple Dehacked mappings to the same function. 2021-10-03 18:16:37 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00