gzdoom/wadsrc/static/zscript/strife
2018-11-27 19:44:06 +01:00
..
acolyte.txt Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
alienspectres.txt Create alienspectres.txt 2017-06-08 16:23:35 +02:00
beggars.txt
coin.txt - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
crusader.txt
entityboss.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
inquisitor.txt - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
klaxon.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
loremaster.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt
peasants.txt
programmer.txt - fixed: A_ProgrammerMelee damaged the caller, not the target. 2017-03-02 13:14:54 +01:00
questitems.txt
ratbuddy.txt
reaver.txt
rebels.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
sentinel.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
sigil.txt - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
spectral.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
stalker.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
strifeammo.txt
strifearmor.txt
strifebishop.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
strifefunctions.txt - corrected A_DropFire for real, using the SVE source as reference. 2018-11-15 19:35:07 +01:00
strifehumanoid.txt
strifeitems.txt - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
strifekeys.txt
strifeplayer.txt
strifestuff.txt - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
strifeweapons.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
svelights.txt - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
svestuff.txt - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
templar.txt
thingstoblowup.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weaponassault.txt - fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error. 2017-04-06 20:52:38 +02:00
weaponcrossbow.txt
weapondagger.txt - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
weaponflamer.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
weapongrenade.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weaponmauler.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
weaponmissile.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
zombie.txt