- corrected A_DropFire for real, using the SVE source as reference.

This commit is contained in:
Christoph Oelckers 2018-11-15 19:35:07 +01:00
parent 99f1d6b82e
commit feef0d4b62

View file

@ -137,7 +137,7 @@ extend class Actor
{
drop.Vel.Z = -1.;
}
A_Explode(64, 64, XF_NOSPLASH|XF_HURTSOURCE, damagetype: 'Fire');
A_Explode(64, 64, XF_NOSPLASH|XF_HURTSOURCE|XF_NOTMISSILE, damagetype: 'Fire');
}
//==========================================================================