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- corrected A_DropFire for real, using the SVE source as reference.
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@ -137,7 +137,7 @@ extend class Actor
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{
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drop.Vel.Z = -1.;
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}
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A_Explode(64, 64, XF_NOSPLASH|XF_HURTSOURCE, damagetype: 'Fire');
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A_Explode(64, 64, XF_NOSPLASH|XF_HURTSOURCE|XF_NOTMISSILE, damagetype: 'Fire');
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}
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//==========================================================================
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