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- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
This commit is contained in:
parent
ca4888eb3d
commit
74faacd218
5 changed files with 16 additions and 14 deletions
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@ -419,7 +419,7 @@ bool FxExpression::isConstant() const
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//
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//==========================================================================
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VMFunction *FxExpression::GetDirectFunction(const VersionInfo &ver)
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VMFunction *FxExpression::GetDirectFunction(PFunction *callingfunc, const VersionInfo &ver)
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{
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return nullptr;
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}
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@ -8625,14 +8625,14 @@ bool FxVMFunctionCall::CheckAccessibility(const VersionInfo &ver)
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//
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//==========================================================================
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VMFunction *FxVMFunctionCall::GetDirectFunction(const VersionInfo &ver)
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VMFunction *FxVMFunctionCall::GetDirectFunction(PFunction *callingfunc, const VersionInfo &ver)
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{
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// If this return statement calls a non-virtual function with no arguments,
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// then it can be a "direct" function. That is, the DECORATE
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// definition can call that function directly without wrapping
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// it inside VM code.
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if (ArgList.Size() == 0 && !(Function->Variants[0].Flags & VARF_Virtual) && CheckAccessibility(ver))
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if (ArgList.Size() == 0 && !(Function->Variants[0].Flags & VARF_Virtual) && CheckAccessibility(ver) && CheckFunctionCompatiblity(ScriptPosition, callingfunc, Function))
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{
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unsigned imp = Function->GetImplicitArgs();
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if (Function->Variants[0].ArgFlags.Size() > imp && !(Function->Variants[0].ArgFlags[imp] & VARF_Optional)) return nullptr;
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@ -9558,11 +9558,11 @@ ExpEmit FxSequence::Emit(VMFunctionBuilder *build)
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//
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//==========================================================================
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VMFunction *FxSequence::GetDirectFunction(const VersionInfo &ver)
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VMFunction *FxSequence::GetDirectFunction(PFunction *func, const VersionInfo &ver)
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{
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if (Expressions.Size() == 1)
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{
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return Expressions[0]->GetDirectFunction(ver);
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return Expressions[0]->GetDirectFunction(func, ver);
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}
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return nullptr;
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}
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@ -10544,11 +10544,11 @@ ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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return out;
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}
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VMFunction *FxReturnStatement::GetDirectFunction(const VersionInfo &ver)
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VMFunction *FxReturnStatement::GetDirectFunction(PFunction *func, const VersionInfo &ver)
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{
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if (Args.Size() == 1)
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{
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return Args[0]->GetDirectFunction(ver);
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return Args[0]->GetDirectFunction(func, ver);
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}
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return nullptr;
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}
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@ -324,7 +324,7 @@ public:
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virtual bool isConstant() const;
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virtual bool RequestAddress(FCompileContext &ctx, bool *writable);
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virtual PPrototype *ReturnProto();
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virtual VMFunction *GetDirectFunction(const VersionInfo &ver);
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virtual VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver);
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virtual bool CheckReturn() { return false; }
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virtual int GetBitValue() { return -1; }
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bool IsNumeric() const { return ValueType->isNumeric(); }
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@ -1721,7 +1721,7 @@ public:
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~FxVMFunctionCall();
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FxExpression *Resolve(FCompileContext&);
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PPrototype *ReturnProto();
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VMFunction *GetDirectFunction(const VersionInfo &ver);
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VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver);
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ExpEmit Emit(VMFunctionBuilder *build);
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bool CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit ®);
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TArray<PType*> &GetReturnTypes() const
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@ -1746,7 +1746,7 @@ public:
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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void Add(FxExpression *expr) { if (expr != NULL) Expressions.Push(expr); expr->NeedResult = false; }
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VMFunction *GetDirectFunction(const VersionInfo &ver);
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VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver);
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bool CheckReturn();
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};
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@ -1953,7 +1953,7 @@ public:
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~FxReturnStatement();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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VMFunction *GetDirectFunction(const VersionInfo &ver);
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VMFunction *GetDirectFunction(PFunction *func, const VersionInfo &ver);
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bool CheckReturn() { return true; }
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};
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@ -804,10 +804,12 @@ FFunctionBuildList FunctionBuildList;
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VMFunction *FFunctionBuildList::AddFunction(PNamespace *gnspc, const VersionInfo &ver, PFunction *functype, FxExpression *code, const FString &name, bool fromdecorate, int stateindex, int statecount, int lumpnum)
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{
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auto func = code->GetDirectFunction(ver);
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auto func = code->GetDirectFunction(functype, ver);
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if (func != nullptr)
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{
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delete code;
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return func;
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}
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@ -53,7 +53,7 @@ class Inventory : Actor native
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native void ModifyDropAmount(int dropamount);
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native static void PrintPickupMessage (bool localview, String str);
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States(Actor, Overlay, Weapon, Item)
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States(Actor)
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{
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HideDoomish:
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TNT1 A 1050;
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@ -45,7 +45,7 @@ extend class StateProvider
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//
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//============================================================================
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void A_FireAssaultGun()
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action void A_FireAssaultGun()
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{
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if (player == null)
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{
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