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gl_bitmap.cpp
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- fixed display of alpha textures without shaders.
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2016-04-26 19:11:32 +02:00 |
gl_bitmap.h
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- fixed display of alpha textures without shaders.
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2016-04-26 19:11:32 +02:00 |
gl_hirestex.cpp
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Fix compilation errors in latest texture-related changes
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2014-06-01 10:27:16 +03:00 |
gl_hqresize.cpp
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- got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them.
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2016-04-26 16:26:34 +02:00 |
gl_hwtexture.cpp
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- fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required.
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2016-05-10 20:51:23 +02:00 |
gl_hwtexture.h
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- rewrote texture caching so that not the base texture but the actually used translations for sprites get precached.
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2016-05-03 01:00:52 +02:00 |
gl_material.cpp
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- fixed caching of texture sampler state for old hardware.
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2016-05-03 13:39:41 +02:00 |
gl_material.h
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- rewrote texture caching so that not the base texture but the actually used translations for sprites get precached.
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2016-05-03 01:00:52 +02:00 |
gl_samplers.cpp
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- fixed caching of texture sampler state for old hardware.
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2016-05-03 13:39:41 +02:00 |
gl_samplers.h
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- fixed caching of texture sampler state for old hardware.
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2016-05-03 13:39:41 +02:00 |
gl_skyboxtexture.cpp
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- fixed: The check for missing textures in Vavoom skyboxes was inverted.
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2016-02-09 15:23:45 +01:00 |
gl_skyboxtexture.h
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- GL code adjustments for reworked precaching.
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2015-04-01 11:59:41 +02:00 |
gl_texture.cpp
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Adds the last texture filter mode (trilinear min filter with nearest magnification)
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2016-07-23 18:57:37 +02:00 |
gl_texture.h
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- floatified the remaining parts of gl_walls.cpp.
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2016-04-08 00:19:51 +02:00 |
gl_translate.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_translate.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |