gzdoom/src/gl/textures
2016-07-23 18:57:37 +02:00
..
gl_bitmap.cpp - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_bitmap.h - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_hirestex.cpp Fix compilation errors in latest texture-related changes 2014-06-01 10:27:16 +03:00
gl_hqresize.cpp - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_hwtexture.cpp - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
gl_hwtexture.h - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
gl_material.cpp - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
gl_material.h - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
gl_samplers.cpp - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
gl_samplers.h - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
gl_skyboxtexture.cpp - fixed: The check for missing textures in Vavoom skyboxes was inverted. 2016-02-09 15:23:45 +01:00
gl_skyboxtexture.h - GL code adjustments for reworked precaching. 2015-04-01 11:59:41 +02:00
gl_texture.cpp Adds the last texture filter mode (trilinear min filter with nearest magnification) 2016-07-23 18:57:37 +02:00
gl_texture.h - floatified the remaining parts of gl_walls.cpp. 2016-04-08 00:19:51 +02:00
gl_translate.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00