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- fixed: The check for missing textures in Vavoom skyboxes was inverted.
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@ -196,7 +196,7 @@ void gl_ParseVavoomSkybox()
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maplump = Wads.CheckNumForFullName(sc.String, true);
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FTexture *tex = TexMan.FindTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny);
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if (tex != NULL)
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if (tex == NULL)
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{
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Printf("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name.GetChars());
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}
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