.. |
acolyte.txt
|
Another sound with wrong attenuation
|
2017-06-08 17:13:36 +02:00 |
alienspectres.txt
|
Create alienspectres.txt
|
2017-06-08 16:23:35 +02:00 |
beggars.txt
|
|
|
coin.txt
|
- added an amount parameter to the 'drop' CCMD.
|
2017-02-23 20:18:02 +01:00 |
crusader.txt
|
- converted the rest of a_strifestuff.cpp.
|
2016-11-29 00:16:30 +01:00 |
entityboss.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
inquisitor.txt
|
- fixed local variable having the same name as a member in Strife's inquisitor.
|
2017-01-22 12:28:09 +01:00 |
klaxon.txt
|
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
|
2016-12-11 12:10:05 +01:00 |
loremaster.txt
|
- address bad use of pitch in A_CustomMissile.
|
2016-12-24 14:46:34 +01:00 |
macil.txt
|
|
|
merchants.txt
|
|
|
oracle.txt
|
- scriptified Oracle, Programmer and Rebels.
|
2016-11-28 19:42:26 +01:00 |
peasants.txt
|
|
|
programmer.txt
|
- fixed: A_ProgrammerMelee damaged the caller, not the target.
|
2017-03-02 13:14:54 +01:00 |
questitems.txt
|
|
|
ratbuddy.txt
|
|
|
reaver.txt
|
- converted the rest of a_strifestuff.cpp.
|
2016-11-29 00:16:30 +01:00 |
rebels.txt
|
- reviewd script code for spawn calls that did not check their results.
|
2016-12-31 15:40:51 +01:00 |
sentinel.txt
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-04 12:30:35 +02:00 |
sigil.txt
|
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
|
2017-06-09 06:22:31 -04:00 |
spectral.txt
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-04 12:30:35 +02:00 |
stalker.txt
|
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
|
2017-06-06 09:12:58 +02:00 |
strifeammo.txt
|
|
|
strifearmor.txt
|
|
|
strifebishop.txt
|
- address bad use of pitch in A_CustomMissile.
|
2016-12-24 14:46:34 +01:00 |
strifefunctions.txt
|
- corrected A_DropFire for real, using the SVE source as reference.
|
2018-11-15 19:35:07 +01:00 |
strifehumanoid.txt
|
- scriptified most of a_strifestuff.cpp.
|
2016-11-28 23:30:14 +01:00 |
strifeitems.txt
|
- added a callback to menu items for when a new menu gets created.
|
2017-03-14 10:41:13 +01:00 |
strifekeys.txt
|
|
|
strifeplayer.txt
|
- scriptified most of a_strifestuff.cpp.
|
2016-11-28 23:30:14 +01:00 |
strifestuff.txt
|
- fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
|
2018-07-29 17:00:05 +02:00 |
strifeweapons.txt
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-04 12:30:35 +02:00 |
svelights.txt
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
svestuff.txt
|
- fixed: The Talisman powerup for SVE was given to the wrong actor.
|
2017-05-03 22:07:33 +02:00 |
templar.txt
|
- scriptified Reaver and Templar.
|
2016-11-28 15:51:07 +01:00 |
thingstoblowup.txt
|
fixed spelling (mostly comments)
|
2018-11-27 19:44:06 +01:00 |
weaponassault.txt
|
- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
|
2017-04-06 20:52:38 +02:00 |
weaponcrossbow.txt
|
- scriptified Strife's dagger and crossbow.
|
2016-11-29 13:00:07 +01:00 |
weapondagger.txt
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
weaponflamer.txt
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-04 12:30:35 +02:00 |
weapongrenade.txt
|
fixed spelling (mostly comments)
|
2018-11-27 19:44:06 +01:00 |
weaponmauler.txt
|
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
|
2017-06-04 12:30:35 +02:00 |
weaponmissile.txt
|
- scriptified Strife's assault gun and missile launcher.
|
2016-11-29 13:28:43 +01:00 |
zombie.txt
|
|
|