gzdoom/wadsrc/static/zscript/shared
Christoph Oelckers fbf8084999 - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
..
armor.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
blood.txt - converted a few more DECORATE files. 2016-10-14 00:40:20 +02:00
botstuff.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
bridge.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
camera.txt - scriptified ASecurityCamera and AAimingCamera. 2016-11-29 20:16:14 +01:00
debris.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decal.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
dog.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
fastprojectile.txt - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
fountain.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
hatetarget.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
ice.txt - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
inv_misc.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
inventory.txt - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
itemeffects.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
mapmarker.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
morph.txt - exported all member fields from the morph items. 2016-11-23 23:28:03 +01:00
movingcamera.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
player.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
powerups.txt - fixed a few bad declarations. 2016-11-30 16:19:13 +01:00
secrettrigger.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
sectoraction.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
setcolor.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
sharedmisc.txt - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
skies.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
soundenvironment.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
soundsequence.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
spark.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
specialspot.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
splashes.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
teleport.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
waterzone.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
weapons.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00