gzdoom/wadsrc/static/zscript
Christoph Oelckers fbf8084999 - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - partial scriptification of the Heresiarch 2016-11-29 15:24:38 +01:00
heretic - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
hexen - removed test messages. 2016-12-02 00:29:32 +01:00
raven - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
shared - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
strife - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
actor.txt - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
constants.txt - added missing THINGSPEC constants 2016-12-02 00:31:52 +01:00