- fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx.

This commit is contained in:
Christoph Oelckers 2016-11-30 19:08:58 +01:00
parent a350275bdf
commit 3f98ba9069

View file

@ -13,7 +13,7 @@ class SoundWind : Actor
States
{
Spawn:
TNT1 A 2 A_PlaySound("world/wind", CHAN_6);
TNT1 A 2 A_PlaySound("world/wind", CHAN_6, 1, true);
Loop;
}
}
@ -36,7 +36,7 @@ class SoundWaterfall : Actor
States
{
Spawn:
TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6);
TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6, 1, true);
Loop;
}
}