gzdoom/src/win32
Randy Heit 0b4092e98e - Merged the separate line and quad vertex buffers in D3DFB back into a single
vertex buffer, made line batching automatic, and added an index buffer for
  use when batching quads. The index buffer actually offered more of a
  performance boost than simply batching the quads alone did.


SVN r685 (trunk)
2008-01-09 21:04:21 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
cursor1.cur
deadguy.bmp
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
fb_d3d9_shaders.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
fb_d3d9_wipe.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
fb_ddraw.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp
i_input.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
i_input.h
i_main.cpp
i_movie.cpp
i_system.cpp
i_system.h
icon1.ico
resource.h
st_start.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
win32iface.h - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
win32video.cpp
winres.h
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest
zdoom.rc
zdoom.RES