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- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
both named item. - Switched ddraw.dll to be delay loaded. With D3D9 now being the default display code, this avoids wasting time loading DDraw if it isn't needed. - Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get stuck in an endless fatal error loop. SVN r433 (trunk)
This commit is contained in:
parent
b2b28fa2f5
commit
82cf5d703f
8 changed files with 680 additions and 656 deletions
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@ -1,14 +1,22 @@
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December 28, 2006
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- Fixed: The SDL input code must convert the event.data1 to uppercase.
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- Added more resolution options when playing windowed under SDL.
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- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
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Win32 code. The mouse is polled periodically and constantly warped to the
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center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
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is apparently no longer a reliable means of obtaining continuous relative
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mouse motion events.
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- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
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handles.
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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December 29, 2006
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- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
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both named item.
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- Switched ddraw.dll to be delay loaded. With D3D9 now being the default
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display code, this avoids wasting time loading DDraw if it isn't needed.
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December 28, 2006
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- Fixed: The Win32 I_FatalError() did not set alreadyThrown, so it could get
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stuck in an endless fatal error loop.
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- Fixed: The SDL input code must convert the event.data1 to uppercase.
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- Added more resolution options when playing windowed under SDL.
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- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
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Win32 code. The mouse is polled periodically and constantly warped to the
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center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
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is apparently no longer a reliable means of obtaining continuous relative
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mouse motion events.
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- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
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handles.
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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older GCCs.
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- Fixed: The VC++ project was not set up to redefine RM using del in
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wadsrc/Makefile, nor did it use the makefile for cleaning.
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@ -843,7 +843,7 @@ void G_Ticker ()
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}
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if (ToggleFullscreen)
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{
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{
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static char toggle_fullscreen[] = "toggle fullscreen";
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ToggleFullscreen = false;
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AddCommandString (toggle_fullscreen);
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@ -137,25 +137,25 @@ TArray<level_info_t> wadlevelinfos;
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// MAPINFO is parsed slightly differently when the map name is just a number.
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static bool HexenHack;
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static char unnamed[] = "Unnamed";
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static level_info_t TheDefaultLevelInfo =
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{
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"", // mapname
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0, // levelnum
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"", // pname,
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"", // nextmap
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"", // secretmap
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"SKY1", // skypic1
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0, // cluster
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0, // partime
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0, // sucktime
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0, // flags
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NULL, // music
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unnamed, // level_name
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"COLORMAP", // fadetable
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+8, // WallVertLight
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-8 // WallHorizLight
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static level_info_t TheDefaultLevelInfo =
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{
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"", // mapname
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0, // levelnum
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"", // pname,
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"", // nextmap
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"", // secretmap
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"SKY1", // skypic1
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0, // cluster
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0, // partime
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0, // sucktime
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0, // flags
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NULL, // music
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unnamed, // level_name
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"COLORMAP", // fadetable
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+8, // WallVertLight
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-8 // WallHorizLight
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};
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static cluster_info_t TheDefaultClusterInfo = { 0 };
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@ -2761,7 +2761,7 @@ CCMD (menu_mididevice)
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#endif
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static void MakeSoundChanges (void)
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{
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{
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static char snd_reset[] = "snd_reset";
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AddCommandString (snd_reset);
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}
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@ -890,7 +890,7 @@ void APlayerPawn::GiveDefaultInventory ()
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}
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else
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{
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AInventory *item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
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item = static_cast<AInventory *>(Spawn (ti, 0,0,0, NO_REPLACE));
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item->Amount = di->amount;
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if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
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{
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@ -520,6 +520,7 @@ void STACK_ARGS I_FatalError (const char *error, ...)
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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@ -73,6 +73,7 @@
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IMPLEMENT_ABSTRACT_CLASS(BaseWinFB)
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typedef IDirect3D9 *(WINAPI *DIRECT3DCREATE9FUNC)(UINT SDKVersion);
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typedef HRESULT (WINAPI *DIRECTDRAWCREATEFUNC)(GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -95,6 +96,7 @@ EXTERN_CVAR (Float, Gamma)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static HMODULE D3D9_dll;
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static HMODULE DDraw_dll;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -154,7 +156,7 @@ bool Win32Video::InitD3D9 ()
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return false;
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}
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// Create the IDirect3D object.
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// Obtain an IDirect3D interface.
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if ((direct3d_create_9 = (DIRECT3DCREATE9FUNC)GetProcAddress (D3D9_dll, "Direct3DCreate9")) == NULL)
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{
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goto closelib;
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@ -201,12 +203,25 @@ closelib:
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void Win32Video::InitDDraw ()
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{
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DIRECTDRAWCREATEFUNC directdraw_create;
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LPDIRECTDRAW ddraw1;
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STARTLOG;
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HRESULT dderr;
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dderr = DirectDrawCreate (NULL, &ddraw1, NULL);
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// Load the DirectDraw library.
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if ((DDraw_dll = LoadLibraryA ("ddraw.dll")) == NULL)
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{
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I_FatalError ("Could not load ddraw.dll");
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}
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// Obtain an IDirectDraw interface.
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if ((directdraw_create = (DIRECTDRAWCREATEFUNC)GetProcAddress (DDraw_dll, "DirectDrawCreate")) == NULL)
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{
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I_FatalError ("The system file ddraw.dll is missing the DirectDrawCreate export");
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}
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dderr = directdraw_create (NULL, &ddraw1, NULL);
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if (FAILED(dderr))
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I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
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1244
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1244
zdoom.vcproj
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