gzdoom/src/textures
Christoph Oelckers b79622bcba - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger.
This had absolutely no sanity checks and unconditionally picked the source texture if one existed.
It should only be done for wall textures, only for those defined in TEXTUREx and only for those where the scale is identical with the underlying texture.
2018-11-01 10:51:57 +01:00
..
formats - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
hires - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00
texturemanager.cpp - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
textures.h - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00