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https://github.com/ZDoom/gzdoom.git
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0e009ff18a
as well inherit directly from AActor. - Converted Strife's Coin, Oracle, Macil and StrifeHumanoid to DECORATE. Also moved the burning hand states to StrifePlayer where they really belong. SVN r1125 (trunk)
82 lines
1.5 KiB
Text
82 lines
1.5 KiB
Text
// The player ---------------------------------------------------------------
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ACTOR StrifePlayer : PlayerPawn
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{
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Health 100
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Radius 18
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Height 56
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Mass 100
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PainChance 255
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Speed 1
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MaxStepHeight 16
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Player.ColorRange 128, 143
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Player.DisplayName "Rebel"
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Player.StartItem "PunchDagger"
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action native A_ItBurnsItBurns();
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action native A_CrispyPlayer();
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action native A_HandLower();
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States
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{
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Spawn:
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PLAY A -1
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stop
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See:
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PLAY ABCD 4
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loop
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Missile:
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PLAY E 12
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goto Spawn
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Melee:
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PLAY F 6
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goto Missile
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Pain:
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PLAY Q 4
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PLAY Q 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 3
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PLAY I 3 A_PlayerScream
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PLAY J 3 A_NoBlocking
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PLAY KLMNO 4
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PLAY P -1
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Stop
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XDeath:
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RGIB A 5 A_TossGib
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RGIB B 5 A_XScream
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RGIB C 5 A_NoBlocking
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RGIB DEFG 5 A_TossGib
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RGIB H -1 A_TossGib
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Burn:
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BURN A 3 Bright A_ItBurnsItBurns
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BURN B 3 Bright A_DropFire
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BURN C 3 Bright A_Wander
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BURN D 3 Bright A_NoBlocking
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BURN E 5 Bright A_DropFire
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BURN FGH 5 Bright A_Wander
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BURN I 5 Bright A_DropFire
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BURN JKL 5 Bright A_Wander
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BURN M 5 Bright A_DropFire
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BURN N 5 Bright A_CrispyPlayer
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BURN OPQPQ 5 Bright
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BURN RSTU 7 Bright
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BURN V -1
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Stop
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Disintegrate:
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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DISR BC 5
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DISR D 5 A_NoBlocking
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DISR EF 5
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DISR GHIJ 4
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MEAT D -1
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Stop
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Firehands:
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WAVE ABCD 3
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Loop
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Firehandslower:
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WAVE ABCD 3 A_HandLower
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Loop
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}
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}
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