gzdoom/wadsrc
Christoph Oelckers 081658d3d5 - Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
2008-12-07 12:11:59 +00:00
..
sources - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
static - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
CMakeLists.txt - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t. 2008-08-16 08:11:39 +00:00
dehsupp.lmp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
wadsrc.vcproj About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00