gzdoom/wadsrc/static/actors
Christoph Oelckers 081658d3d5 - Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
2008-12-07 12:11:59 +00:00
..
chex - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
doom - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
heretic - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
hexen - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
strife - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
actor.txt - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
constants.txt - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00