gzdoom/wadsrc/static/shaders/glsl
2024-10-12 04:22:45 -04:00
..
burn.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fogboundary.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
func_defaultlight.fp
func_defaultmat.fp
func_defaultmat2.fp
func_normal.fp
func_notexture.fp
func_paletted.fp
func_pbr.fp
func_spec.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_swirly.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
main.fp - define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler 2024-10-12 04:22:45 -04:00
main.vp - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
material_nolight.fp
material_normal.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_pbr.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_specular.fp Fix Specular not using Material definition for Glossiness and Level 2024-08-08 07:23:00 -04:00
stencil.fp