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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
engine
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The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
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2024-03-13 23:48:56 -03:00 |
filter
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Allow GZDoom to use custom Doom 1 E4 soundtracks
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2024-02-17 07:24:33 +01:00 |
fonts
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- added characters U-0404 and U-0490 for Ukrainian language support.
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2022-11-06 14:55:30 +01:00 |
glstuff
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graphics
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- fixed y-offsets of bal7scr* decal images.
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2022-04-13 08:10:20 +02:00 |
maparrows
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mapinfo
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Added OrthographicCamera actor. Arguments are:
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2024-11-04 16:23:34 -03:00 |
sbarinfo
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shaders
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- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
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2024-10-12 04:22:45 -04:00 |
shaders_gles
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
sounds
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sprites
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Set the ZDRay-specific things to not spawn in the MAPINFO
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2021-10-05 18:17:28 +08:00 |
textures
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widgets
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use a more complete font did some primitive font substitution logic.
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2024-01-02 18:58:39 +01:00 |
xlat
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
zscript
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Fixed CreateCopy being broken on HexenArmor
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2024-11-09 12:32:51 -03:00 |
althudcf.txt
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animdefs.txt
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botsupp.txt
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compatibility.txt
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add total chaos retro and full maps to compatibility.txt
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2024-06-24 17:23:08 -04:00 |
decaldef.txt
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- added missing decal assignments to the medium macs spheres for Heretic.
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2020-10-17 09:14:58 +02:00 |
dehsupp.txt
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- fixed MBF21's A_SeekTracer.
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2022-01-07 00:33:56 +01:00 |
etc.h.txt
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fontdefs.txt
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in_epi1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
language.0
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- language update
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2024-10-12 01:04:18 -04:00 |
language.csv
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- language update
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2024-10-12 01:04:18 -04:00 |
language.def
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Allow GZDoom to use custom Doom 1 E4 soundtracks
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2024-02-17 07:24:33 +01:00 |
lmacros.csv
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- language update
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2023-09-24 23:02:57 +02:00 |
lockdefs.txt
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menudef.txt
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added a menu option for switching module players.
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2024-10-05 12:53:21 +02:00 |
menudef.zsimple
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Increase slider precision for mouse sensitivity settings
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2023-01-16 16:54:25 +01:00 |
netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
textures.txt
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things.h.txt
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x11r6rgb.txt
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xg.wopn
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Updated default xg.wopn bank
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2020-10-04 08:14:21 +02:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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Renamed zsprite.zs to visualthinker.zs for consistency
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2023-11-22 17:01:24 -05:00 |