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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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# Conflicts: # .github/workflows/continuous_integration.yml |
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bin/windows | ||
cmake | ||
docs | ||
fm_banks | ||
libraries | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
wadsrc_widepix | ||
.gitattributes | ||
.gitignore | ||
auto-setup-windows.cmd | ||
CMakeLists.txt | ||
LICENSE | ||
options.checklist | ||
README.md | ||
vcpkg.json |
Welcome to VkDoom!
VkDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
Visit our website for more details.