gzdoom/wadsrc/static
jekyllgrim 99c058d168
Added WorldHitscanFired and WorldHitscanPreFired (#2432)
* Added WorldHitscan events

* DVector3 → const DVector3&
2024-11-20 10:26:00 -05:00
..
credits
engine The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
filter Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
fonts
glstuff
graphics - add automap default markers for all games (can be overridden) 2024-11-11 06:51:30 -05:00
maparrows
mapinfo Added OrthographicCamera actor. Arguments are: 2024-11-04 16:23:34 -03:00
sbarinfo
shaders - define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler 2024-10-12 04:22:45 -04:00
shaders_gles Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
sounds
sprites
textures
widgets use a more complete font did some primitive font substitution logic. 2024-01-02 18:58:39 +01:00
xlat
zscript Added WorldHitscanFired and WorldHitscanPreFired (#2432) 2024-11-20 10:26:00 -05:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
decaldef.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
language.0 - language update 2024-10-12 01:04:18 -04:00
language.csv - language update 2024-10-12 01:04:18 -04:00
language.def Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt added a menu option for switching module players. 2024-10-05 12:53:21 +02:00
menudef.zsimple
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
xhairs.txt
zbigfont.lmp
zscript.txt Renamed zsprite.zs to visualthinker.zs for consistency 2023-11-22 17:01:24 -05:00