Properly assign tags to various Raven game items

This commit is contained in:
nashmuhandes 2025-03-14 00:26:28 +08:00 committed by Ricardo Luís Vaz Silva
parent f5a96237e5
commit 2d42438ebd
7 changed files with 40 additions and 0 deletions

View file

@ -391,5 +391,26 @@ TAG_ARTIINVULNERABILITY = "$$TXT_ARTIINVULNERABILITY";
TAG_ARTITELEPORT = "$$TXT_ARTITELEPORT";
TAG_ARTITOMEOFPOWER = "$$TXT_ARTITOMEOFPOWER";
TAG_ARTITORCH = "$$TXT_ARTITORCH";
TAG_ITEMBAGOFHOLDING = "$$TXT_ITEMBAGOFHOLDING";
TAG_ITEMSHIELD1 = "$$TXT_ITEMSHIELD2";
TAG_ITEMSHIELD2 = "$$TXT_ITEMSHIELD2";
TAG_GOTGREENKEY = "$$TXT_GOTGREENKEY";
TAG_GOTBLUEKEY = "$$TXT_GOTBLUEKEY";
TAG_GOTYELLOWKEY = "$$TXT_GOTYELLOWKEY";
TAG_ITEMSUPERMAP = "$$TXT_ITEMSUPERMAP";
TAG_KEY_STEEL = "$$TXT_KEY_STEEL";
TAG_KEY_CAVE = "$$TXT_KEY_CAVE";
TAG_KEY_AXE = "$$TXT_KEY_AXE";
TAG_KEY_FIRE = "$$TXT_KEY_FIRE";
TAG_KEY_EMERALD = "$$TXT_KEY_EMERALD";
TAG_KEY_DUNGEON = "$$TXT_KEY_DUNGEON";
TAG_KEY_SILVER = "$$TXT_KEY_SILVER";
TAG_KEY_RUSTED = "$$TXT_KEY_RUSTED";
TAG_KEY_HORN = "$$TXT_KEY_HORN";
TAG_KEY_SWAMP = "$$TXT_KEY_SWAMP";
TAG_KEY_CASTLE = "$$TXT_KEY_CASTLE";
TAG_ITEMHEALTH = "$$TXT_ITEMHEALTH";
OPTMNU_SWRENDERER = "$$DSPLYMNU_SWOPT";

View file

@ -237,6 +237,7 @@ Class BagOfHolding : BackpackItem
Default
{
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING";
Tag "$TAG_ITEMBAGOFHOLDING";
+COUNTITEM
+FLOATBOB
}

View file

@ -7,6 +7,7 @@ Class SilverShield : BasicArmorPickup
{
+FLOATBOB
Inventory.Pickupmessage "$TXT_ITEMSHIELD1";
Tag "$TAG_ITEMSHIELD1";
Inventory.Icon "SHLDA0";
Armor.Savepercent 50;
Armor.Saveamount 100;
@ -27,6 +28,7 @@ Class EnchantedShield : BasicArmorPickup
{
+FLOATBOB
Inventory.Pickupmessage "$TXT_ITEMSHIELD2";
Tag "$TAG_ITEMSHIELD2";
Inventory.Icon "SHD2A0";
Armor.Savepercent 75;
Armor.Saveamount 200;

View file

@ -9,6 +9,7 @@ Class SuperMap : MapRevealer
+FLOATBOB
Inventory.MaxAmount 0;
Inventory.PickupMessage "$TXT_ITEMSUPERMAP";
Tag "$TAG_ITEMSUPERMAP";
}
States
{

View file

@ -16,6 +16,7 @@ Class KeyGreen : HereticKey
Default
{
Inventory.PickupMessage "$TXT_GOTGREENKEY";
Tag "$TAG_GOTGREENKEY";
Inventory.Icon "GKEYICON";
}
States
@ -33,6 +34,7 @@ Class KeyBlue : HereticKey
Default
{
Inventory.PickupMessage "$TXT_GOTBLUEKEY";
Tag "$TAG_GOTBLUEKEY";
Inventory.Icon "BKEYICON";
}
States
@ -50,6 +52,7 @@ Class KeyYellow : HereticKey
Default
{
Inventory.PickupMessage "$TXT_GOTYELLOWKEY";
Tag "$TAG_GOTYELLOWKEY";
Inventory.Icon "YKEYICON";
}
States

View file

@ -14,6 +14,7 @@ class KeySteel : HexenKey
{
Inventory.Icon "KEYSLOT1";
Inventory.PickupMessage "$TXT_KEY_STEEL";
Tag "$TAG_KEY_STEEL";
}
States
{
@ -29,6 +30,7 @@ class KeyCave : HexenKey
{
Inventory.Icon "KEYSLOT2";
Inventory.PickupMessage "$TXT_KEY_CAVE";
Tag "$TAG_KEY_CAVE";
}
States
{
@ -44,6 +46,7 @@ class KeyAxe : HexenKey
{
Inventory.Icon "KEYSLOT3";
Inventory.PickupMessage "$TXT_KEY_AXE";
Tag "$TAG_KEY_AXE";
}
States
{
@ -59,6 +62,7 @@ class KeyFire : HexenKey
{
Inventory.Icon "KEYSLOT4";
Inventory.PickupMessage "$TXT_KEY_FIRE";
Tag "$TAG_KEY_FIRE";
}
States
{
@ -74,6 +78,7 @@ class KeyEmerald : HexenKey
{
Inventory.Icon "KEYSLOT5";
Inventory.PickupMessage "$TXT_KEY_EMERALD";
Tag "$TAG_KEY_EMERALD";
}
States
{
@ -89,6 +94,7 @@ class KeyDungeon : HexenKey
{
Inventory.Icon "KEYSLOT6";
Inventory.PickupMessage "$TXT_KEY_DUNGEON";
Tag "$TAG_KEY_DUNGEON";
}
States
{
@ -104,6 +110,7 @@ class KeySilver : HexenKey
{
Inventory.Icon "KEYSLOT7";
Inventory.PickupMessage "$TXT_KEY_SILVER";
Tag "$TAG_KEY_SILVER";
}
States
{
@ -119,6 +126,7 @@ class KeyRusted : HexenKey
{
Inventory.Icon "KEYSLOT8";
Inventory.PickupMessage "$TXT_KEY_RUSTED";
Tag "$TAG_KEY_RUSTED";
}
States
{
@ -134,6 +142,7 @@ class KeyHorn : HexenKey
{
Inventory.Icon "KEYSLOT9";
Inventory.PickupMessage "$TXT_KEY_HORN";
Tag "$TAG_KEY_HORN";
}
States
{
@ -149,6 +158,7 @@ class KeySwamp : HexenKey
{
Inventory.Icon "KEYSLOTA";
Inventory.PickupMessage "$TXT_KEY_SWAMP";
Tag "$TAG_KEY_SWAMP";
}
States
{
@ -164,6 +174,7 @@ class KeyCastle : HexenKey
{
Inventory.Icon "KEYSLOTB";
Inventory.PickupMessage "$TXT_KEY_CASTLE";
Tag "$TAG_KEY_CASTLE";
}
States
{

View file

@ -5,6 +5,7 @@ class CrystalVial : Health
+FLOATBOB
Inventory.Amount 10;
Inventory.PickupMessage "$TXT_ITEMHEALTH";
Tag "$TAG_ITEMHEALTH";
}
States
{