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Properly assign tags to various Raven game items
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7 changed files with 40 additions and 0 deletions
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@ -391,5 +391,26 @@ TAG_ARTIINVULNERABILITY = "$$TXT_ARTIINVULNERABILITY";
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TAG_ARTITELEPORT = "$$TXT_ARTITELEPORT";
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TAG_ARTITOMEOFPOWER = "$$TXT_ARTITOMEOFPOWER";
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TAG_ARTITORCH = "$$TXT_ARTITORCH";
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TAG_ITEMBAGOFHOLDING = "$$TXT_ITEMBAGOFHOLDING";
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TAG_ITEMSHIELD1 = "$$TXT_ITEMSHIELD2";
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TAG_ITEMSHIELD2 = "$$TXT_ITEMSHIELD2";
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TAG_GOTGREENKEY = "$$TXT_GOTGREENKEY";
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TAG_GOTBLUEKEY = "$$TXT_GOTBLUEKEY";
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TAG_GOTYELLOWKEY = "$$TXT_GOTYELLOWKEY";
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TAG_ITEMSUPERMAP = "$$TXT_ITEMSUPERMAP";
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TAG_KEY_STEEL = "$$TXT_KEY_STEEL";
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TAG_KEY_CAVE = "$$TXT_KEY_CAVE";
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TAG_KEY_AXE = "$$TXT_KEY_AXE";
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TAG_KEY_FIRE = "$$TXT_KEY_FIRE";
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TAG_KEY_EMERALD = "$$TXT_KEY_EMERALD";
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TAG_KEY_DUNGEON = "$$TXT_KEY_DUNGEON";
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TAG_KEY_SILVER = "$$TXT_KEY_SILVER";
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TAG_KEY_RUSTED = "$$TXT_KEY_RUSTED";
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TAG_KEY_HORN = "$$TXT_KEY_HORN";
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TAG_KEY_SWAMP = "$$TXT_KEY_SWAMP";
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TAG_KEY_CASTLE = "$$TXT_KEY_CASTLE";
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TAG_ITEMHEALTH = "$$TXT_ITEMHEALTH";
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OPTMNU_SWRENDERER = "$$DSPLYMNU_SWOPT";
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@ -237,6 +237,7 @@ Class BagOfHolding : BackpackItem
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Default
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{
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Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING";
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Tag "$TAG_ITEMBAGOFHOLDING";
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+COUNTITEM
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+FLOATBOB
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}
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@ -7,6 +7,7 @@ Class SilverShield : BasicArmorPickup
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{
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+FLOATBOB
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Inventory.Pickupmessage "$TXT_ITEMSHIELD1";
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Tag "$TAG_ITEMSHIELD1";
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Inventory.Icon "SHLDA0";
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Armor.Savepercent 50;
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Armor.Saveamount 100;
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@ -27,6 +28,7 @@ Class EnchantedShield : BasicArmorPickup
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{
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+FLOATBOB
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Inventory.Pickupmessage "$TXT_ITEMSHIELD2";
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Tag "$TAG_ITEMSHIELD2";
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Inventory.Icon "SHD2A0";
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Armor.Savepercent 75;
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Armor.Saveamount 200;
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@ -9,6 +9,7 @@ Class SuperMap : MapRevealer
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+FLOATBOB
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Inventory.MaxAmount 0;
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Inventory.PickupMessage "$TXT_ITEMSUPERMAP";
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Tag "$TAG_ITEMSUPERMAP";
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}
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States
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{
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@ -16,6 +16,7 @@ Class KeyGreen : HereticKey
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Default
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{
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Inventory.PickupMessage "$TXT_GOTGREENKEY";
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Tag "$TAG_GOTGREENKEY";
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Inventory.Icon "GKEYICON";
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}
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States
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@ -33,6 +34,7 @@ Class KeyBlue : HereticKey
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Default
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{
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Inventory.PickupMessage "$TXT_GOTBLUEKEY";
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Tag "$TAG_GOTBLUEKEY";
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Inventory.Icon "BKEYICON";
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}
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States
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@ -50,6 +52,7 @@ Class KeyYellow : HereticKey
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Default
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{
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Inventory.PickupMessage "$TXT_GOTYELLOWKEY";
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Tag "$TAG_GOTYELLOWKEY";
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Inventory.Icon "YKEYICON";
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}
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States
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@ -14,6 +14,7 @@ class KeySteel : HexenKey
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{
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Inventory.Icon "KEYSLOT1";
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Inventory.PickupMessage "$TXT_KEY_STEEL";
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Tag "$TAG_KEY_STEEL";
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}
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States
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{
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@ -29,6 +30,7 @@ class KeyCave : HexenKey
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{
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Inventory.Icon "KEYSLOT2";
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Inventory.PickupMessage "$TXT_KEY_CAVE";
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Tag "$TAG_KEY_CAVE";
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}
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States
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{
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@ -44,6 +46,7 @@ class KeyAxe : HexenKey
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{
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Inventory.Icon "KEYSLOT3";
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Inventory.PickupMessage "$TXT_KEY_AXE";
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Tag "$TAG_KEY_AXE";
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}
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States
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{
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@ -59,6 +62,7 @@ class KeyFire : HexenKey
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{
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Inventory.Icon "KEYSLOT4";
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Inventory.PickupMessage "$TXT_KEY_FIRE";
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Tag "$TAG_KEY_FIRE";
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}
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States
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{
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@ -74,6 +78,7 @@ class KeyEmerald : HexenKey
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{
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Inventory.Icon "KEYSLOT5";
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Inventory.PickupMessage "$TXT_KEY_EMERALD";
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Tag "$TAG_KEY_EMERALD";
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}
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States
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{
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@ -89,6 +94,7 @@ class KeyDungeon : HexenKey
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{
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Inventory.Icon "KEYSLOT6";
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Inventory.PickupMessage "$TXT_KEY_DUNGEON";
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Tag "$TAG_KEY_DUNGEON";
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}
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States
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{
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@ -104,6 +110,7 @@ class KeySilver : HexenKey
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{
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Inventory.Icon "KEYSLOT7";
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Inventory.PickupMessage "$TXT_KEY_SILVER";
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Tag "$TAG_KEY_SILVER";
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}
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States
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{
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@ -119,6 +126,7 @@ class KeyRusted : HexenKey
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{
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Inventory.Icon "KEYSLOT8";
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Inventory.PickupMessage "$TXT_KEY_RUSTED";
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Tag "$TAG_KEY_RUSTED";
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}
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States
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{
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@ -134,6 +142,7 @@ class KeyHorn : HexenKey
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{
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Inventory.Icon "KEYSLOT9";
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Inventory.PickupMessage "$TXT_KEY_HORN";
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Tag "$TAG_KEY_HORN";
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}
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States
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{
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@ -149,6 +158,7 @@ class KeySwamp : HexenKey
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{
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Inventory.Icon "KEYSLOTA";
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Inventory.PickupMessage "$TXT_KEY_SWAMP";
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Tag "$TAG_KEY_SWAMP";
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}
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States
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{
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@ -164,6 +174,7 @@ class KeyCastle : HexenKey
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{
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Inventory.Icon "KEYSLOTB";
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Inventory.PickupMessage "$TXT_KEY_CASTLE";
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Tag "$TAG_KEY_CASTLE";
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}
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States
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{
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@ -5,6 +5,7 @@ class CrystalVial : Health
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+FLOATBOB
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Inventory.Amount 10;
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Inventory.PickupMessage "$TXT_ITEMHEALTH";
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Tag "$TAG_ITEMHEALTH";
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}
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States
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{
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