Commit graph

78 commits

Author SHA1 Message Date
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Rachael Alexanderson
07c3291262 - fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one 2017-10-14 17:44:17 -04:00
Rachael Alexanderson
30c6cf82ca - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
Christoph Oelckers
c1de32896c - addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation. 2017-08-12 10:20:34 +02:00
alexey.lysiuk
6a5bad0beb Added developer message about unknown GAMEINFO entry 2017-07-30 12:26:18 +03:00
Rachael Alexanderson
997a62de36 Merge https://github.com/coelckers/gzdoom 2017-04-14 23:09:21 -04:00
Christoph Oelckers
edebea4f8d - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
Rachael Alexanderson
a15031706d Merge https://github.com/coelckers/gzdoom 2017-04-12 20:33:38 -04:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Rachael Alexanderson
12d39c74ef Merge https://github.com/coelckers/gzdoom 2017-04-02 21:38:20 -04:00
Major Cooke
73c1451048 - fixed: The functionality for AddEventHandlers and EventHandlers were backwards. 2017-04-02 19:23:28 +02:00
Rachael Alexanderson
2338fe7e66 Merge commit 'c8eabe5' 2017-03-26 21:57:23 -04:00
Christoph Oelckers
3e67a8bafa - let hud_scale act like an override to uiscale, just like con_scale does.
- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs.
- moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot.
- SBARINFO should work off the current status bar settings instead of the ones stored in its script object
2017-03-25 18:32:47 +01:00
Rachael Alexanderson
b747b0c3c6 - made gl_menu_blur into a menu option
- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
Christoph Oelckers
622b4a6457 - switched over to the scripted intermission screens. 2017-03-18 21:19:32 +01:00
Christoph Oelckers
a2f2be17ef - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00
Christoph Oelckers
cd392e50e9 - added a dummy struct named '_' to define global variables. This can only be used internally.
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers
a4710bcdb0 - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
Christoph Oelckers
851984efe0 - made GetDeathHeight a virtual scripted function.
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
3f5ef48dac - allow setting a global dialogue lump through gameinfo. 2017-02-26 17:22:02 +01:00
Christoph Oelckers
47ff6ec33f - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
Christoph Oelckers
9089beb110 - scriptified most of the remaining parts of DMenu. Only the engine interface remains native now. 2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d - scriptified the remaining parts of the conversationmenu.
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Christoph Oelckers
49a07180c0 - scriptified ClassChanged. 2017-02-17 23:56:22 +01:00
ZZYZX
e8a0eda476 AddEventHandlers in GameInfo 2017-01-30 09:19:42 +02:00
ZZYZX
efb1e5d33a Implemented global EventHandlers in MAPINFO 2017-01-23 20:48:57 +02:00
Christoph Oelckers
19b1c10ba8 - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
Christoph Oelckers
3148496f57 - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
Christoph Oelckers
14f2c39e58 - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
2017-01-17 17:34:39 +01:00
Christoph Oelckers
46179936ec - added global per-mod precaching lists, to be defined in MAPINFO's Gameinfo section. 2017-01-10 01:00:06 +01:00
Jordon Moss
c0eb8f3b96 Added KILL Script type and associated flags and GameInfo keyword.
This is different from the original "Death Scripts" idea. This tackles
some issues I've found with the original idea (now you can have as many
scripts as you want, not just global and actor-defined). Also takes care
of other complaints about the original idea and push request. Flags and
their use are in code comments.
2016-07-28 08:34:23 +02:00
Christoph Oelckers
30b57fd7b0 - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
Christoph Oelckers
af427b80bd - did some cleanup and consolidation on damage factor code while converting it all to floating point.
- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Christoph Oelckers
a652c061f6 - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
4f7ec3ad89 - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
Christoph Oelckers
b58595734d - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
Christoph Oelckers
8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers
388f09f786 - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
Christoph Oelckers
a22670626c - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
Christoph Oelckers
a05e62f3f7 - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
Christoph Oelckers
072b66fb9f - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
Christoph Oelckers
c4ad09fe90 - added new MAPINFO/gameinfo keys for adding entries to some string arrays, most notably the player classes and the F1 info pages. 2013-06-24 15:50:30 +02:00
Randy Heit
602209d4a4 - Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Christoph Oelckers
f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Christoph Oelckers
72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Christoph Oelckers
ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00