Magnus Norddahl
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f1df400cc7
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Add some portal segment culling and disable sector portals for now
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2016-12-09 03:17:35 +01:00 |
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Magnus Norddahl
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066158be69
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Fix mirror
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2016-12-07 22:26:18 +01:00 |
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Magnus Norddahl
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e09c7d239f
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Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
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2016-12-03 14:58:56 +01:00 |
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Magnus Norddahl
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04e981dba0
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Fix up/down culling issue
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2016-12-03 05:02:34 +01:00 |
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Magnus Norddahl
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ce6e1e1e47
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Fully hook up sprite clipping by subsector
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2016-12-02 13:24:53 +01:00 |
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Magnus Norddahl
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01008f0daa
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Fix sprite bsp clipping bug and wall sorting bug
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2016-12-02 13:06:16 +01:00 |
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Magnus Norddahl
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71350f2c17
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Sprite line clipping by subsector
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2016-12-02 08:12:01 +01:00 |
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Magnus Norddahl
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9416d436fe
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Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
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2016-12-01 02:38:32 +01:00 |
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Magnus Norddahl
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c37ce1fdbc
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Add plane clipping to the triangle drawer
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2016-11-26 10:49:29 +01:00 |
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Magnus Norddahl
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8bbb63e913
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Add portal plane clipping
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2016-11-26 09:01:58 +01:00 |
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Magnus Norddahl
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62188d1ea5
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Change the line portal shape to be determined by the same code that decides the shape of other walls
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2016-11-26 07:06:10 +01:00 |
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Magnus Norddahl
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cc3ac9ea05
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Line portal rendering
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2016-11-25 23:44:55 +01:00 |
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Magnus Norddahl
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eaa15f2b74
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Render other sector portal types
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2016-11-25 20:19:35 +01:00 |
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Magnus Norddahl
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864358389e
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Implement portal recursion limit
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2016-11-25 18:15:48 +01:00 |
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Magnus Norddahl
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93af906a1d
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Add support for multiple portals
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2016-11-25 17:14:26 +01:00 |
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Magnus Norddahl
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b2ad26d2d5
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Sealing off portal entrances for the transparency pass
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2016-11-25 07:44:51 +01:00 |
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Magnus Norddahl
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1def7b3eae
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More portal handling stuff
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2016-11-25 01:08:25 +01:00 |
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Magnus Norddahl
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558a4bcdca
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Partial sky portal support
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2016-11-24 23:08:36 +01:00 |
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Magnus Norddahl
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cff72fb072
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Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
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2016-11-24 08:23:50 +01:00 |
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Magnus Norddahl
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47aaf781c6
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Split RenderPolyScene into two to allow rendering from multiple viewpoints
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2016-11-24 05:51:37 +01:00 |
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