Commit Graph

13373 Commits

Author SHA1 Message Date
Rachael Alexanderson 67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson 69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Magnus Norddahl 5ab0f34aca - Don't draw 3d floor walls that have zero height or less 2017-09-10 02:18:07 +02:00
Magnus Norddahl 4706c56690 - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
Rachael Alexanderson 76f805062a - updated icon for linux/unix 2017-09-09 13:18:47 -04:00
Rachael Alexanderson 21bc4b823c - added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555 2017-09-09 12:40:20 -04:00
Rachael Alexanderson bcc5830467 - don't call BaseFileSearch inside of d_iwad.cpp since it is supposed to be treated as a private function. 2017-09-09 06:37:08 -04:00
Rachael Alexanderson 9a7f727aa4 - fixed: zd_extra.pk3 now loads before the iwad. 2017-09-09 06:21:40 -04:00
Rachael Alexanderson 6044c46d39 - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00
Rachael Alexanderson 9d2b114657 - rename gzdoom_optional_assets.pk3 to zd_extra.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson 6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
alexey.lysiuk 8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson 7cc073b7d2 - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
Rachael Alexanderson f71a6e249d - remove unsafe math operations for armv8 2017-09-07 15:56:00 -04:00
Rachael Alexanderson cfdfd7acef - remove unsafe math operations for armv8 2017-09-07 15:55:39 -04:00
Rachael Alexanderson bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
Rachael Alexanderson 6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
nashmuhandes e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
Rachael Alexanderson b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
Magnus Norddahl 7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
alexey.lysiuk 4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
alexey.lysiuk 1bbd81c2ed Disabled VS2017 64-bit target in AppVeyor configuration
Hopefully Microsoft will fix internal error in their compiler sooner or later
2017-09-05 11:30:23 +03:00
alexey.lysiuk 85ffeebb96 Fixed IWAD detection for case-sensitive file systems
https://forum.zdoom.org/viewtopic.php?t=57770
2017-09-05 10:33:07 +03:00
Magnus Norddahl dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl 23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl 0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
nashmuhandes 7195af40f8 Bump DEMOGAMEVERSION due to changes to DEM_FOV and DEM_MYFOV commands. 2017-09-02 09:57:48 +02:00
nashmuhandes 3c39d51c83 Fixed a wrong variable type declaration. 2017-09-02 09:57:48 +02:00
nashmuhandes c885b6aa35 Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
Christoph Oelckers 2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
Christoph Oelckers eade38fb09 - fixed crash when defining a global constant which references a class member constant in its value. 2017-09-02 08:14:50 +02:00
Christoph Oelckers 12ad7ee933 Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
nashmuhandes f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
Magnus Norddahl b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl 393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00
Magnus Norddahl fbaa3e7cb0 - Removed unused cull function argument 2017-09-02 01:34:36 +02:00
Magnus Norddahl e851734b33 - Added translucent 3d floor walls support 2017-09-02 01:24:57 +02:00
Magnus Norddahl b3916c1d01 - Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly 2017-09-02 00:35:48 +02:00
alexey.lysiuk 122f5d9515 Fixed crash caused by script number collision of ACS typed scripts
Wrong typed script can be picked when the same ACS script number is used for different script types from multiple behavior lumps
Although script in particular state is discarded and null pointer could be dereferenced
https://forum.zdoom.org/viewtopic.php?t=57718
2017-08-31 11:40:16 +03:00
alexey.lysiuk ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
Magnus Norddahl 77faab5a75 - Fixed overflow for precise blend mode 2017-08-29 19:25:05 +02:00
alexey.lysiuk 20d7c01fc8 Fixed Infinity and NaN floating point values formatting as string
https://forum.zdoom.org/viewtopic.php?t=57706
2017-08-29 11:39:50 +03:00
nashmuhandes 541fac8c6b Cleaned up and shorted the code for R_SetFOV. 2017-08-28 21:14:11 -04:00
nashmuhandes 30966ef951 Use a fallback FOV for the R_SetFOV call. 2017-08-28 21:14:11 -04:00
nashmuhandes 42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Magnus Norddahl 27dfebdb7d - Fix plane light levels used when a sector has a lightlist 2017-08-29 01:22:10 +02:00
Magnus Norddahl 293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl 8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl 45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00