Randy Heit
0fc6d9a0c6
- Unload all bound camera textures when FCanvasTextureInfo::EmptyList() is called.
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SVN r3397 (trunk)
2012-02-28 02:17:29 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
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be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
307050d38d
- Remove the chasecam restriction that the player sprite must be visible. (When
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crushed, the real player is turned invisible, defeating the death/chasecam.)
SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Braden Obrzut
5c81cf20ba
- Merged r1236, r1237, and r1240 of GZDoom.
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SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
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SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00