Christoph Oelckers
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ece10bb57f
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- fixed several incorrect uses of abs instead of fabs.
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2014-07-27 21:57:05 +02:00 |
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Christoph Oelckers
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03d4f23a6e
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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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2014-05-15 19:27:22 +02:00 |
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Christoph Oelckers
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69af73d9b9
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- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
- removed all pre GL 2.0 support.
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2014-04-06 14:35:44 +02:00 |
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Christoph Oelckers
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ac0c07a51b
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- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
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2013-10-11 12:57:46 +02:00 |
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Christoph Oelckers
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0f8ed0123f
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- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
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2013-10-11 01:04:54 +02:00 |
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Christoph Oelckers
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b6dab83d2b
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- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
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2013-10-10 23:13:56 +02:00 |
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Christoph Oelckers
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a72b94e80c
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- fixed: Warped textures were recreated each time they were bound.
- fixed: Models were never freed.
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2013-10-03 12:12:19 +02:00 |
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Christoph Oelckers
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5f08111a34
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- fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette.
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2013-09-28 23:33:55 +02:00 |
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Christoph Oelckers
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2885056f46
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
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Christoph Oelckers
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26943fe3fd
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
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Braden Obrzut
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276ca5b75b
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- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
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2013-06-26 19:01:00 -04:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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