Christoph Oelckers
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1d0aed219e
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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Christoph Oelckers
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03537e90ff
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- linked new properties with the renderer.
Support for the softpoly renderer still missing.
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2019-12-20 18:56:03 +01:00 |
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Christoph Oelckers
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ca805016c8
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- fixed bad default alpha for 3D floors.
This is a byte value, therefore the default must be 255, not 65536.
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2019-08-18 15:04:34 +02:00 |
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Christoph Oelckers
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9045615a7a
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- renamed g_shared folder to playsim.
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2019-07-14 13:24:18 +02:00 |
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