Randy Heit
2effba9504
- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
...
SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit
619634c1f8
- Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
...
before the scene is presented. Now it properly obscures 2D graphics.
SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
ef69e2bbf0
- Fix overflows in AM_clipMline().
...
SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit
37b7595db7
- Oh my goodness, maybe I need to try compiling things before committing them!
...
SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit
dd5e8e9333
- Add fix for MUS volume controller changes with 8-bit values.
...
SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit
6ce9228150
- Fix brokenness of preceding commit.
...
SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit
0d39257eaf
- Apply kgsws-CZ's fixes:
...
* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
* ds_p->bkup is not always allocated.
* Fixed particles visible through 3D floors.
* Fixed FAKE3D flag names.
SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit
7ae888e726
- Add $edfoverride to SNDINFO for the sake of ignorability.
...
SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit
d3b44a4172
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
...
- Disable the missing field initializers warnings that -Wextra produces from GCC.
SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
b477ed8490
- Update zlib to version 1.2.5.
...
SVN r3172 (trunk)
2011-03-29 04:44:38 +00:00
Randy Heit
ddac7de3fe
- Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
...
SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit
3344fa9f30
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
...
not hardware accelerate weapon sprites that use them. (see Harmony)
SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
...
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit
c52d9ec1b9
- Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
...
SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut
c8e8edb1c5
- Added a prefix option to drawnumber.
...
- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).
SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit
f96dd8ff8a
- Make GCC happy.
...
SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
9ab6ac39a0
- Undo unintentional commit of src/CMakeLists.txt.
...
SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
...
SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
4eaa7b1aaf
- fixed: The shareware -file check wasn't working anymore.
...
SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers
1b93b56f46
- damn integer type confusion... :(
...
SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
...
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
1ea5cc8bd8
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
...
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut
99df7354b1
- Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
...
SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
...
- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
16878f6bb4
- fixed compile warnings in savegame menu code.
...
- fixed: plane specific lighting values were no longer used when generating the visplanes.
SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit
bb67f6d0a2
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
...
SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
...
- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
82bac3ad22
- fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
...
SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
e523e12d91
- fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
...
SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
...
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
a2acc382df
- added a 'block sight' line flag.
...
- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
a8167b3110
- fixed: 3DMidtextures did not work correctly in sectors with slopes.
...
SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers
6056393af7
- added a check to output a clear error message if no IWAD definitions could be loaded.
...
SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
07eed2f2be
- added Gez's fix for timing of the boss cube while a time freezer is active.
...
SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut
f942cd0bf3
- Added cursor support for SDL.
...
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit
a5fb5c7fb4
- Let's not be so quick to break savegame compatibility...
...
SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers
c22ce824a5
- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
...
SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers
5e50e15d5e
- fixed: text colore for thing-based secrets was wrong.
...
SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
...
SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
...
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
622d1ebe6a
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
...
- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.
SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers
f21d035dcb
- fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
...
SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers
b3a7c70c01
- changed ACS Checkweapon to compare names instead of strings.
...
SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
...
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
090922e1c2
- added ACS SpawnForced function.
...
SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers
17ab63a39f
- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
...
SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
...
- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
7db7886a0e
- fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
...
SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers
789c937635
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
...
- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.
SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
ac279d00c7
- removed obsolete references to 'generated' directory from Wadsrc project.
...
SVN r3096 (trunk)
2011-01-09 13:49:54 +00:00