Christoph Oelckers
41f91148a1
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-02 09:31:27 +01:00
coelckers
38df0665e3
Merge pull request #434 from alexey-lysiuk/fix_skill_assign
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Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:24:10 +01:00
alexey.lysiuk
4adf421513
Fix incomplete assignment operator of FSkillInfo
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See http://forum.zdoom.org/viewtopic.php?t=50026
2015-12-01 14:30:57 +02:00
Christoph Oelckers
724445354c
- add the WildMidiMIDIDevice CPP file.
2015-12-01 10:39:22 +01:00
coelckers
5cd8d5f5d9
Merge pull request #433 from MajorCooke/CustomPunchSoundParam
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A_CustomPunch Extension
2015-11-30 18:49:13 +01:00
MajorCooke
8594bfaa8b
A_CustomPunch Extension
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- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
Christoph Oelckers
f4a60f29f3
- added missing sc.MustGetString() to 'optional' case of decal parser.
2015-11-30 09:21:45 +01:00
Christoph Oelckers
f9cbaef1df
- fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
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This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
2015-11-30 00:11:30 +01:00
Christoph Oelckers
c9e4f120e7
- forgot to save this before committing.
2015-11-29 15:27:20 +01:00
Christoph Oelckers
f7cdb28eac
- added a HealthFactor skill property.
2015-11-29 12:58:17 +01:00
Christoph Oelckers
106886a9bb
- allow setting the ice translation with Thing_SetTranslation.
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This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
2015-11-29 12:30:50 +01:00
Christoph Oelckers
1ad02a6ce8
- allow specifying infighting through skills.
2015-11-29 12:10:12 +01:00
Christoph Oelckers
1a0faf4761
- allow optional decal generator definitions.
2015-11-29 11:41:14 +01:00
Christoph Oelckers
5515cb02a6
- fixed incorrect error method call in decal parser.
2015-11-29 11:35:12 +01:00
Christoph Oelckers
9bfd676783
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
Christoph Oelckers
3682924249
- removed redundant parameter
2015-11-29 11:27:08 +01:00
Christoph Oelckers
a03b947729
- WildMidi generally working, some cleanup left to do...
2015-11-28 20:58:14 +01:00
MajorCooke
4fb48b332b
Added A_CheckProximity.
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- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
eff2286bc9
- added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO.
2015-11-28 17:38:40 +01:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
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- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
3fadfec77d
- fixed typo in SendToCommunicator enhancement.
2015-11-28 00:43:39 +01:00
Christoph Oelckers
6e22be89e4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-27 16:59:50 +01:00
Christoph Oelckers
a55d85c51c
- do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit.
2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
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As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke
d730b06da7
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
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- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke
7725e9d641
New line.
2015-11-25 23:17:13 -06:00
MajorCooke
a1e3112850
Removed FVF_RESETPITCH.
2015-11-25 23:15:59 -06:00
MajorCooke
ab5b1f479a
Updated A_FaceVelocity.
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- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers
6efc2a0ec7
- fixed positioning of map name on Hexen automap.
2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a
- fixed: 'give' inventory functions ignored an items MaxAmount setting.
2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa
- today's 'GCC sucks' fix.
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(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f
- fixed: $musicalias must be resolved before comparing for equality with the currently playing music.
2015-11-25 13:27:35 +01:00
Christoph Oelckers
01917d9f15
- fixed incorrect state settings in Macil.
2015-11-25 13:06:39 +01:00
Christoph Oelckers
43dff3021b
- fixed: The OpenAL backend ignored PlaySound's 'volume' parameter.
2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 12:28:05 +01:00
coelckers
da39c86967
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
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A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448
- fixed: am_showtriggerlines will now ignore any non-activatable linedef types.
2015-11-25 12:20:35 +01:00
Christoph Oelckers
b00b49c111
- fixed skybox picking in GL renderer.
2015-11-25 11:57:53 +01:00
Christoph Oelckers
4ed78d78cc
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 11:51:11 +01:00
Christoph Oelckers
99fbb55296
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a
- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
2015-11-25 11:49:34 +01:00
MajorCooke
75855dc64a
A_FaceVelocity(offset, flags, ptr)
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- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
coelckers
ab85319fbf
Merge pull request #425 from j-palomo/pickactor2
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Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
coelckers
466d56a77a
Merge pull request #426 from alexey-lysiuk/fix_finishgame
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Fixed crash on finishgame CCMD in non-game modes
2015-11-21 16:46:48 +01:00
alexey.lysiuk
20bf4d6c8e
Fixed crash on finishgame CCMD in non-game modes
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http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326
Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum.
2015-11-21 06:05:16 -05:00
Christopher Bruns
bcac352265
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-11-09 19:40:53 -05:00
Christoph Oelckers
ad6ce5a726
- added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer.
2015-11-09 13:49:17 +01:00