mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-21 19:51:27 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
This commit is contained in:
commit
bcac352265
1 changed files with 4 additions and 1 deletions
|
@ -71,7 +71,10 @@ CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
|||
{
|
||||
// The fixed colormap state needs to be reset because if this happens when
|
||||
// a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR.
|
||||
GLRenderer->mShaderManager->ResetFixedColormap();
|
||||
if (GLRenderer != NULL && GLRenderer->mShaderManager != NULL)
|
||||
{
|
||||
GLRenderer->mShaderManager->ResetFixedColormap();
|
||||
}
|
||||
}
|
||||
CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE);
|
||||
|
||||
|
|
Loading…
Reference in a new issue