Christoph Oelckers
|
2c29a93f1f
|
- fixed compile.
|
2022-10-02 20:45:00 +02:00 |
|
Christoph Oelckers
|
519005ff4d
|
- snd_reset cannot be shared.
|
2022-10-02 20:22:23 +02:00 |
|
Christoph Oelckers
|
00bb258d58
|
- moved some stuff from wipe.h to wipe.cpp.
|
2022-10-02 19:26:23 +02:00 |
|
Christoph Oelckers
|
207913bced
|
- added a config getter to the interface.
Now the only external reference left in the backend code is the call to GameMain.
|
2022-10-02 18:42:08 +02:00 |
|
Christoph Oelckers
|
e6615629b3
|
- move two more backend->frontend calls to the interface
|
2022-10-02 18:29:57 +02:00 |
|
Christoph Oelckers
|
b19b0db150
|
- moved language CVAR to backend.
|
2022-10-02 17:59:39 +02:00 |
|
Christoph Oelckers
|
73142ef2cf
|
- handle menu customization via callbacks.
|
2022-10-02 17:49:39 +02:00 |
|
Christoph Oelckers
|
a084667bed
|
- move hud scale CVARs to the backend.
|
2022-10-02 17:33:49 +02:00 |
|
Christoph Oelckers
|
9076145319
|
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
|
2022-10-02 17:12:34 +02:00 |
|
Christoph Oelckers
|
f63d4d8a12
|
- handle Build tiles via explicit callback to the init function.
|
2022-10-02 16:54:43 +02:00 |
|
Christoph Oelckers
|
8aaab153fa
|
- add a system interface for CheckCheatmode and moved some sound code to the backend.
|
2022-10-02 16:48:56 +02:00 |
|
Christoph Oelckers
|
75afc69306
|
- moved IWAD CVARs to backend.
|
2022-10-02 14:42:26 +02:00 |
|
Christoph Oelckers
|
c596095fe0
|
- minor cleanup.
|
2022-10-02 14:36:49 +02:00 |
|
Christoph Oelckers
|
8e6bdd72fa
|
- moved UpdateVRModes, AppActive and gamestate into the backend.
|
2022-10-02 14:28:40 +02:00 |
|
Christoph Oelckers
|
65f6e788eb
|
- moved gitinfo.h into the backend
|
2022-10-02 14:20:15 +02:00 |
|
Christoph Oelckers
|
307ff4e163
|
- pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
|
2022-10-02 14:08:07 +02:00 |
|
Christoph Oelckers
|
34f30ee70b
|
- remove gi.h includes in backend code.
|
2022-10-02 14:04:24 +02:00 |
|
Christoph Oelckers
|
01f8131969
|
- moved chatmodeon to the backend.
|
2022-10-02 14:01:43 +02:00 |
|
Christoph Oelckers
|
12adee5256
|
- fixed a few includes
|
2022-10-02 13:57:36 +02:00 |
|
Player701
|
78360c1888
|
- Exported GetDisplayTopOffset for font characters to ZScript
|
2022-09-30 10:07:41 +02:00 |
|
Christoph Oelckers
|
1b762474f0
|
- added missing obituary for Strife's turret.
|
2022-09-28 07:56:19 +02:00 |
|
inkoalawetrust
|
69b9f107f0
|
Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
This PR was written by MrRaveYard
|
2022-09-28 07:56:12 +02:00 |
|
inkoalawetrust
|
502c9fef5c
|
Added APROP_FriendlySeeBlocks to Set/GetActorProperty
|
2022-09-24 16:44:11 -04:00 |
|
ZZYZX
|
662027f429
|
Fix typo that was always calling SetXOffset even in SetYOffset
|
2022-09-20 15:08:02 -04:00 |
|
ZZYZX
|
a4a4e4e9f9
|
Fix planeval; add direct sector slope manipulation
|
2022-09-20 15:08:02 -04:00 |
|
ZZYZX
|
f049421831
|
Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ
|
2022-09-20 15:08:02 -04:00 |
|
ZZYZX
|
a58acfc625
|
Add vertex height manipulation functions to LevelPostProcessor
|
2022-09-20 15:08:02 -04:00 |
|
Markus ⛅
|
dbe696751b
|
Fix typo
|
2022-09-18 12:10:37 -04:00 |
|
Alison Watson
|
18a67cfdb2
|
use constexpr constructor for PARAM_COLOR_AT
|
2022-09-16 20:50:33 +02:00 |
|
Alison Watson
|
c6d6322494
|
use PalEntry instead of int for ParseDrawTextureTags
|
2022-09-16 20:50:33 +02:00 |
|
Alison Watson
|
fb32ff45dd
|
fix Screen.DrawShapeFill not properly setting renderstyle
|
2022-09-16 20:50:33 +02:00 |
|
Chronos Ouroboros
|
12995b84c7
|
- fixed FDynArray_Obj not performing write barriers properly.
|
2022-09-16 20:45:39 +02:00 |
|
nashmuhandes
|
7ce364bf0f
|
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
|
2022-09-15 20:41:16 -04:00 |
|
Christoph Oelckers
|
c87e87365d
|
- fixed: all script methods adding an object to a dynamic array must perform a write barrier.
|
2022-09-08 13:30:00 +02:00 |
|
Christoph Oelckers
|
175c91308a
|
- move BobSin to game side.
|
2022-09-04 09:01:57 +02:00 |
|
Christoph Oelckers
|
8cba80a2cd
|
Revert "- fixed allocation size when constructing a string from a file system entry."
This reverts commit 513d8cea8d .
This change broke voxel loading and possibly other things as well
|
2022-09-04 08:58:45 +02:00 |
|
inkoalawetrust
|
664ccf8a7c
|
- fix bug with 06ee21c51d - if (!pl) should always return false
|
2022-09-03 19:06:46 -04:00 |
|
Rachael Alexanderson
|
ca6a2152b9
|
- add freezetics actor property
|
2022-09-03 17:58:16 -04:00 |
|
Rachael Alexanderson
|
06ee21c51d
|
- allow notification of actor goal is reached inside of a SECF_NOATTACK sector
|
2022-09-03 17:37:48 -04:00 |
|
Emile Belanger
|
ba83879e99
|
GLES2: Fix anistropic filtering
|
2022-08-30 18:33:52 -04:00 |
|
alexey.lysiuk
|
7afcf43f20
|
- disabled discord-rpc debug info for configurations without it
|
2022-08-29 10:42:07 +03:00 |
|
Christoph Oelckers
|
c7e425f759
|
- make TAngle::Degrees() constexpr.
|
2022-08-26 18:32:23 +02:00 |
|
Christoph Oelckers
|
7ad09c7a77
|
- fixed sky cap color handling
Backported from Raze
|
2022-08-26 18:17:02 +02:00 |
|
Christoph Oelckers
|
ed5287ef23
|
- added Q16 and Build angle converters to TAngle
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
|
2022-08-26 18:09:39 +02:00 |
|
Christoph Oelckers
|
4032576519
|
- blocked off direct access to TAngle’s internal storage.
|
2022-08-26 18:09:29 +02:00 |
|
Christoph Oelckers
|
3d2578820b
|
- block direct comparisons of TAngle with floats
|
2022-08-26 18:01:52 +02:00 |
|
Christoph Oelckers
|
f0fbdba593
|
- disable implicit conversions from float to TAngle
|
2022-08-26 18:01:26 +02:00 |
|
Rachael Alexanderson
|
8468f712e0
|
- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
|
2022-08-26 04:11:29 -04:00 |
|
Marisa the Magician
|
8c0ad50db3
|
UE1 models now handle frame index -1 properly.
|
2022-08-24 19:56:07 +02:00 |
|
Yarn366
|
f27acfa6b2
|
Add support for the GOG releases of the Unity versions of Doom and Doom II.
|
2022-08-19 08:00:53 +02:00 |
|