Commit graph

20700 commits

Author SHA1 Message Date
Christoph Oelckers
2c29a93f1f - fixed compile. 2022-10-02 20:45:00 +02:00
Christoph Oelckers
519005ff4d - snd_reset cannot be shared. 2022-10-02 20:22:23 +02:00
Christoph Oelckers
00bb258d58 - moved some stuff from wipe.h to wipe.cpp. 2022-10-02 19:26:23 +02:00
Christoph Oelckers
207913bced - added a config getter to the interface.
Now the only external reference left in the backend code is the call to GameMain.
2022-10-02 18:42:08 +02:00
Christoph Oelckers
e6615629b3 - move two more backend->frontend calls to the interface 2022-10-02 18:29:57 +02:00
Christoph Oelckers
b19b0db150 - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
Christoph Oelckers
73142ef2cf - handle menu customization via callbacks. 2022-10-02 17:49:39 +02:00
Christoph Oelckers
a084667bed - move hud scale CVARs to the backend. 2022-10-02 17:33:49 +02:00
Christoph Oelckers
9076145319 - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
Christoph Oelckers
f63d4d8a12 - handle Build tiles via explicit callback to the init function. 2022-10-02 16:54:43 +02:00
Christoph Oelckers
8aaab153fa - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
Christoph Oelckers
75afc69306 - moved IWAD CVARs to backend. 2022-10-02 14:42:26 +02:00
Christoph Oelckers
c596095fe0 - minor cleanup. 2022-10-02 14:36:49 +02:00
Christoph Oelckers
8e6bdd72fa - moved UpdateVRModes, AppActive and gamestate into the backend. 2022-10-02 14:28:40 +02:00
Christoph Oelckers
65f6e788eb - moved gitinfo.h into the backend 2022-10-02 14:20:15 +02:00
Christoph Oelckers
307ff4e163 - pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
2022-10-02 14:08:07 +02:00
Christoph Oelckers
34f30ee70b - remove gi.h includes in backend code. 2022-10-02 14:04:24 +02:00
Christoph Oelckers
01f8131969 - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
Christoph Oelckers
12adee5256 - fixed a few includes 2022-10-02 13:57:36 +02:00
Player701
78360c1888 - Exported GetDisplayTopOffset for font characters to ZScript 2022-09-30 10:07:41 +02:00
Christoph Oelckers
1b762474f0 - added missing obituary for Strife's turret. 2022-09-28 07:56:19 +02:00
inkoalawetrust
69b9f107f0 Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
This PR was written by MrRaveYard
2022-09-28 07:56:12 +02:00
inkoalawetrust
502c9fef5c Added APROP_FriendlySeeBlocks to Set/GetActorProperty 2022-09-24 16:44:11 -04:00
ZZYZX
662027f429 Fix typo that was always calling SetXOffset even in SetYOffset 2022-09-20 15:08:02 -04:00
ZZYZX
a4a4e4e9f9 Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
ZZYZX
f049421831 Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ 2022-09-20 15:08:02 -04:00
ZZYZX
a58acfc625 Add vertex height manipulation functions to LevelPostProcessor 2022-09-20 15:08:02 -04:00
Markus ⛅
dbe696751b Fix typo 2022-09-18 12:10:37 -04:00
Alison Watson
18a67cfdb2 use constexpr constructor for PARAM_COLOR_AT 2022-09-16 20:50:33 +02:00
Alison Watson
c6d6322494 use PalEntry instead of int for ParseDrawTextureTags 2022-09-16 20:50:33 +02:00
Alison Watson
fb32ff45dd fix Screen.DrawShapeFill not properly setting renderstyle 2022-09-16 20:50:33 +02:00
Chronos Ouroboros
12995b84c7 - fixed FDynArray_Obj not performing write barriers properly. 2022-09-16 20:45:39 +02:00
nashmuhandes
7ce364bf0f Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch 2022-09-15 20:41:16 -04:00
Christoph Oelckers
c87e87365d - fixed: all script methods adding an object to a dynamic array must perform a write barrier. 2022-09-08 13:30:00 +02:00
Christoph Oelckers
175c91308a - move BobSin to game side. 2022-09-04 09:01:57 +02:00
Christoph Oelckers
8cba80a2cd Revert "- fixed allocation size when constructing a string from a file system entry."
This reverts commit 513d8cea8d.

This change broke voxel loading and possibly other things as well
2022-09-04 08:58:45 +02:00
inkoalawetrust
664ccf8a7c - fix bug with 06ee21c51d - if (!pl) should always return false 2022-09-03 19:06:46 -04:00
Rachael Alexanderson
ca6a2152b9 - add freezetics actor property 2022-09-03 17:58:16 -04:00
Rachael Alexanderson
06ee21c51d
- allow notification of actor goal is reached inside of a SECF_NOATTACK sector 2022-09-03 17:37:48 -04:00
Emile Belanger
ba83879e99 GLES2: Fix anistropic filtering 2022-08-30 18:33:52 -04:00
alexey.lysiuk
7afcf43f20 - disabled discord-rpc debug info for configurations without it 2022-08-29 10:42:07 +03:00
Christoph Oelckers
c7e425f759 - make TAngle::Degrees() constexpr. 2022-08-26 18:32:23 +02:00
Christoph Oelckers
7ad09c7a77 - fixed sky cap color handling
Backported from Raze
2022-08-26 18:17:02 +02:00
Christoph Oelckers
ed5287ef23 - added Q16 and Build angle converters to TAngle
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
2022-08-26 18:09:39 +02:00
Christoph Oelckers
4032576519 - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
Christoph Oelckers
3d2578820b - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
Christoph Oelckers
f0fbdba593 - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
Rachael Alexanderson
8468f712e0 - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
Marisa the Magician
8c0ad50db3 UE1 models now handle frame index -1 properly. 2022-08-24 19:56:07 +02:00
Yarn366
f27acfa6b2 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00