Commit Graph

20235 Commits

Author SHA1 Message Date
Christoph Oelckers 2c69afa118 - fixed SDL version check 2022-05-31 11:00:10 +02:00
Major Cooke 748156c846 Optimized CanCrossLine.
- Remove P_PointOnLineSide check
- Made CanCrossLine opt-in by requiring the CROSSLINECHECK flag.
2022-05-31 10:46:06 +02:00
Major Cooke 5afd14fd4d Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds. 2022-05-31 10:46:06 +02:00
Major Cooke b5b2dd0903 Added CanCrossLine virtual for actors.
- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
2022-05-31 10:46:06 +02:00
Sally Coolatta a98c1efc26 Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.

# Conflicts:
#	src/playsim/p_mobj.cpp
2022-05-31 10:14:32 +02:00
Christoph Oelckers 6b7ef697be - compacted AActor a bit by eliminating alignment gaps 2022-05-31 10:10:53 +02:00
Christoph Oelckers bc8046ac1a - fix bad MP start spot in 1024.wad, MAP05 2022-05-31 10:05:25 +02:00
Alexander Kromm 5cced2721a scroll if item selected by menu shortcut is out of screen 2022-05-31 10:00:56 +02:00
Alexander Kromm 38fcfa5ba9 get rid of unnecessary string conversions in option menu shortcuts 2022-05-31 10:00:56 +02:00
Alexander Kromm 7eb12fa9fb implement jumps in option menus
Enables shortcuts for option menus. Press a key to immediately jump to the next
option menu entry which starts with this key. Hold Alt to jump backwards.
Compatible with localized menus (checked on Russian).
2022-05-31 10:00:56 +02:00
Kevin Caccamo eb15d97fe3 Fix a few mistakes, and improve consistency 2022-05-31 09:51:24 +02:00
Kevin Caccamo c3e9f22ca1 Remove "static" from Object intrinsic methods 2022-05-31 09:51:24 +02:00
Kevin Caccamo f4e84d99af Remove documentation for dynamic arrays 2022-05-31 09:51:24 +02:00
Kevin Caccamo 8817ed865c Add details on how to call static Object methods 2022-05-31 09:51:24 +02:00
Kevin Caccamo f4328f8187 Update documentation for vector type intrinsics
As suggested by MajorCooke
2022-05-31 09:51:24 +02:00
Kevin Caccamo ef776d14ce Make some corrections, and document more things
Change "class" on intrinsic types to "struct" because they are not objects, and they cannot be used in arrays.
Document IsAbstract() method.
Document Font casts.
2022-05-31 09:51:24 +02:00
Kevin Caccamo 70e26f5d30 Document intrinsic math and RNG functions
Also, document casts/"constructors" for Name and Sound
2022-05-31 09:51:24 +02:00
Kevin Caccamo 1801b2ee58 Add documentation about a few more things
- Color class
- String concatenation operator
- Object.GetClass
2022-05-31 09:51:24 +02:00
Kevin Caccamo 6f4f38a34b Initial work on documenting ZScript intrinsics 2022-05-31 09:51:24 +02:00
Major Cooke bf6849d184 This was missing in the commit. 2022-05-31 09:12:59 +02:00
Major Cooke 31fa78d7c9 Added the following GL Light flags:
- `DontLightOthers`: Acts as the inverse of `DontLightSelf`, where it won't light actors that aren't the owner.
- `DontLightMap`: The light doesn't affect the map.
2022-05-31 09:12:59 +02:00
RicardoLuis0 d6516f5c3b Relative Includes for ZScript 2022-05-31 09:09:42 +02:00
Rachael Alexanderson 0c3840fe62 - remove m_filter from the menu as well 2022-05-29 17:58:06 +02:00
Rachael Alexanderson f1ad0961be - remove `m_filter` and simplify related code 2022-05-29 17:58:06 +02:00
Christoph Oelckers 0a6cd28af9 - removed leftover debug message 2022-05-24 00:05:44 +02:00
Christoph Oelckers 7ba2585490 - exclude keys from ‚artifact‘ cheats 2022-05-24 00:01:51 +02:00
Christoph Oelckers b218b8de6a - removed the unused SCREENPITCH #define 2022-05-23 15:52:30 +02:00
Christoph Oelckers a9cba90647 - fixed MF_SHADOW handling for MBF21
This needs to alter the render style as well.
2022-05-23 00:10:59 +02:00
Christoph Oelckers 77a4bc16cf - fixed handling of automap sprites with negative scale. 2022-05-23 00:08:33 +02:00
Christoph Oelckers dce6456994 - fix dynamic light setup.
The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
2022-05-23 00:01:49 +02:00
Marisa the Magician 2aa79bd538 Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
Christoph Oelckers c6092ef07e - don't play empty intermissions. 2022-05-20 09:12:27 +02:00
Rachael Alexanderson f87c7b538a - add `sv_ammofactor` to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
Christoph Oelckers 3ad6793ba3 - fixed yet another index issue in the shader code. 2022-05-18 20:14:43 +02:00
Rachael Alexanderson da97269ea7
Update bug_report.yml
Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
2022-05-15 06:15:33 -04:00
Christoph Oelckers 1d9da40f5b - fixed user shader compilation in OpenGL 2022-05-15 11:37:46 +02:00
Christoph Oelckers 648dc87101 - fixed two index out of range issues in Vulkan's shader compiler code. 2022-05-15 09:12:30 +02:00
Christoph Oelckers 7057b7cdf1 - extended the read buffer for the 'secret' CCMD. 2022-05-14 21:47:15 +02:00
Christoph Oelckers c95b1b0149 - fixed shader selection logic in OpenGL. 2022-05-14 12:08:31 +02:00
Christoph Oelckers c23abd1930 - silenced some warnings. 2022-05-14 11:55:56 +02:00
Christoph Oelckers 2be13e1b9f - changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl 1452dd06a7 Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk 2022-05-13 08:18:17 +02:00
Emile Belanger 3bedf79222 Fix crash when loading Strife dialog with latest Clang compiler and optimisation on 2022-05-12 22:36:50 +02:00
Christoph Oelckers beeb5f00aa - added JPEG YCCK decoding.
Just for completeness - the formula was pieced together from stb_image's handling.
2022-05-12 12:14:14 +02:00
Christoph Oelckers e639030276 - fixed music in intermissions.
The starting of the first screen's music must be delayed until the playback of this screen actually starts.
Since the controller objects are created up front it cannot be done in the Init() method anymore.
2022-05-11 09:06:57 +02:00
Rachael Alexanderson 30a0177352 - add libvpx for arm64 2022-05-10 18:18:06 -04:00
Rachael Alexanderson c9e01353b0 - define ARM64's endianness in rapidjson 2022-05-10 16:43:57 -04:00
inkoalawetrust dbf707b83b Added MF8_SEEFRIENDLYMONSTERS.
Non-friendly monsters with this flag on will be able to attack friendly monsters on sight.
2022-05-10 08:25:30 -04:00
Christoph Oelckers 9963b5a57f - fixed mouse coordinate checks for Strife conversations
ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
Christoph Oelckers 2c75e2cac9 - fixed Hexen stair builder
To work as intended the first sector must also have its validcount set.
2022-05-09 00:07:17 +02:00