Remove "static" from Object intrinsic methods

This commit is contained in:
Kevin Caccamo 2021-06-27 05:40:32 -04:00 committed by Christoph Oelckers
parent f4e84d99af
commit c3e9f22ca1

View file

@ -665,55 +665,54 @@ class Object native
// This does not call into the native method of the same name to avoid problems with objects that get garbage collected late on shutdown.
virtual virtualscope void OnDestroy() {}
//
//
// The static methods below cannot be called using Object.method(); For example, you don't call
// abs(x) using Object.abs(x); Just use abs(x);
// clearscope bool IsAbstract(); // Intrinsic - Query whether or not the class is abstract
// Object intrinsics
// Every ZScript "class" inherits from Object, and so inherits these methods as well
// clearscope bool IsAbstract(); // Intrinsic - Query whether or not the class of this object is abstract
// clearscope Object GetParentClass(); // Intrinsic - Get the parent class of this object
// clearscope Name GetClassName(); // Intrinsic - Get the name of this object's class
// clearscope Class<Object> GetClass(); // Intrinsic - Get the object's class
// clearscope static Object new(class<Object> type); // Intrinsic - Create a new object with this class. This is only valid for thinkers and plain objects, except menus. For actors, use Actor.Spawn();
// clearscope Object new(class<Object> type); // Intrinsic - Create a new object with this class. This is only valid for thinkers and plain objects, except menus. For actors, use Actor.Spawn();
//
//
// Intrinsic random number generation functions. Note that the square
// bracket syntax for specifying an RNG ID is only available for these
// functions.
// clearscope static void SetRandomSeed[Name rngId = 'None'](int seed); // Intrinsic - Set the seed for the given RNG.
// clearscope static int Random[Name rngId = 'None'](int min, int max); // Intrinsic - Use the given RNG to generate a random integer number in the range (min, max) inclusive.
// clearscope static int Random2[Name rngId = 'None'](int mask); // Intrinsic - Use the given RNG to generate a random integer number, and do a "union" (bitwise AND, AKA &) operation with the bits in the mask integer.
// clearscope static int FRandom[Name rngId = 'None'](double min, double max); // Intrinsic - Use the given RNG to generate a random real number in the range (min, max) inclusive.
// clearscope static int RandomPick[Name rngId = 'None'](int choices...); // Intrinsic - Use the given RNG to generate a random integer from the given choices.
// clearscope static double FRandomPick[Name rngId = 'None'](double choices...); // Intrinsic - Use the given RNG to generate a random real number from the given choices.
// clearscope void SetRandomSeed[Name rngId = 'None'](int seed); // Intrinsic - Set the seed for the given RNG.
// clearscope int Random[Name rngId = 'None'](int min, int max); // Intrinsic - Use the given RNG to generate a random integer number in the range (min, max) inclusive.
// clearscope int Random2[Name rngId = 'None'](int mask); // Intrinsic - Use the given RNG to generate a random integer number, and do a "union" (bitwise AND, AKA &) operation with the bits in the mask integer.
// clearscope int FRandom[Name rngId = 'None'](double min, double max); // Intrinsic - Use the given RNG to generate a random real number in the range (min, max) inclusive.
// clearscope int RandomPick[Name rngId = 'None'](int choices...); // Intrinsic - Use the given RNG to generate a random integer from the given choices.
// clearscope double FRandomPick[Name rngId = 'None'](double choices...); // Intrinsic - Use the given RNG to generate a random real number from the given choices.
//
//
// Intrinsic math functions - the argument and return types for these
// functions depend on the arguments given. Other than that, they work the
// same way similarly-named functions in other programming languages work.
// Note that trigonometric functions work with degrees instead of radians
// clearscope static T abs(T x);
// clearscope static T atan2(T y, T x); // NOTE: Returns a value in degrees instead of radians
// clearscope static T vectorangle(T x, T y); // Same as Atan2 with the arguments in a different order
// clearscope static T min(T x...);
// clearscope static T max(T x...);
// clearscope static T clamp(T x, T min, T max);
// clearscope T abs(T x);
// clearscope T atan2(T y, T x); // NOTE: Returns a value in degrees instead of radians
// clearscope T vectorangle(T x, T y); // Same as Atan2 with the arguments in a different order
// clearscope T min(T x...);
// clearscope T max(T x...);
// clearscope T clamp(T x, T min, T max);
//
// These math functions only work with doubles - they are defined in FxFlops
// clearscope static double exp(double x);
// clearscope static double log(double x);
// clearscope static double log10(double x);
// clearscope static double sqrt(double x);
// clearscope static double ceil(double x);
// clearscope static double floor(double x);
// clearscope static double acos(double x);
// clearscope static double asin(double x);
// clearscope static double atan(double x);
// clearscope static double cos(double x);
// clearscope static double sin(double x);
// clearscope static double tan(double x);
// clearscope static double cosh(double x);
// clearscope static double sinh(double x);
// clearscope static double tanh(double x);
// clearscope static double round(double x);
// clearscope double exp(double x);
// clearscope double log(double x);
// clearscope double log10(double x);
// clearscope double sqrt(double x);
// clearscope double ceil(double x);
// clearscope double floor(double x);
// clearscope double acos(double x);
// clearscope double asin(double x);
// clearscope double atan(double x);
// clearscope double cos(double x);
// clearscope double sin(double x);
// clearscope double tan(double x);
// clearscope double cosh(double x);
// clearscope double sinh(double x);
// clearscope double tanh(double x);
// clearscope double round(double x);
}
class BrokenLines : Object native version("2.4")