Commit graph

11344 commits

Author SHA1 Message Date
Christoph Oelckers
e3c36998b6 - delete all compile-time symbols for scripting after finishing compiling data.
Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
2017-01-24 11:57:42 +01:00
Christoph Oelckers
c12dfd7e4d - fixed: only explicit class type casts must obey strict namespace rules, i.e. only '(class<type>)(variable_to_cast)'
The general rule is as follows: A class name as a string will always be looked up fully, even if the class name gets shadows by another variable because strings are not identifiers.
It is only class names as identifiers that must obey the rule that if it is not known yet or hidden by something else that it may not be found to ensure that the older variable does not take over the name if it gets reused.
2017-01-24 10:04:46 +01:00
Magnus Norddahl
86d9594d6e Convert r_walldraw to a class 2017-01-24 08:41:35 +01:00
Magnus Norddahl
b256f6ed89 Make wallsetup globals local to where they are used 2017-01-24 07:06:47 +01:00
Magnus Norddahl
ac74a7a1e0 Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords 2017-01-24 06:50:17 +01:00
Magnus Norddahl
12271cbfb5 Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
Magnus Norddahl
946ab93ff6 Remove unused friend declaration 2017-01-24 05:00:11 +01:00
Magnus Norddahl
f94cced13d Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
Magnus Norddahl
ca8f71b561 Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
Magnus Norddahl
ba6094be2e Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
Rachael Alexanderson
3ea27cd996 Merge https://github.com/coelckers/gzdoom 2017-01-23 22:12:55 -05:00
Magnus Norddahl
07acd9375b The memset antipattern cannot be used on classes with a virtual table 2017-01-24 02:28:32 +01:00
Magnus Norddahl
55d9392fb8 Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB 2017-01-24 01:43:45 +01:00
Christoph Oelckers
17ed23bfcc - don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
Instead a new member, FullHeight is used for this now.
2017-01-24 00:12:06 +01:00
Christoph Oelckers
3a0aaa62e7 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/scripting/zscript/zcc_compile.cpp
2017-01-23 23:08:39 +01:00
Christoph Oelckers
3f999a990c - removed a line of debug code that made GCC/Clang go nuclear. 2017-01-23 23:06:29 +01:00
alexey.lysiuk
6586877ac5 Merge branch 'master' of https://github.com/coelckers/gzdoom into master 2017-01-23 22:48:16 +02:00
alexey.lysiuk
799f6c6e26 Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.cpp:1039:11: error: no viable conversion from 'FName' to 'FString'
2017-01-23 22:20:07 +02:00
Christoph Oelckers
b3aa7c61a9 - fixed: Class and struct name lookup was not context aware.
If a later module reused an existing name for a different class or struct type, this new name would completely shadow the old one, even in the base files.
Changed it so that each compilation unit (i.e. each ZScript and DECORATE lump) get their own symbol table and can only see the symbol tables that got defined in lower numbered resource files so that later definitions do not pollute the available list of symbols when running the compiler backend and code generator - which happens after everything has been parsed.

Another effect of this is that a mod that reuses the name of an internal global constant will only see its own constant, again reducing the risk of potential errors in case the internal definitions add some new values.

Global constants are still discouraged from being used because what this does not and can not handle is the case that a mod defines a global constant with the same name as a class variable. In such a case the class variable will always take precedence for code inside that class.

Note that the internal struct String had to be renamed for this because the stricter checks did not let the type String pass on the left side of a '.' anymore.

- made PEnum inherit from PInt and not from PNamedType.

The old inheritance broke nearly every check for integer compatibility in the compiler, so this hopefully leads to a working enum implementation.
2017-01-23 19:10:28 +01:00
alexey.lysiuk
db4c5e090d Fixed incorrect armor given by cheats
See https://mantis.zdoom.org/view.php?id=106
2017-01-23 13:18:30 +02:00
alexey.lysiuk
d0565cafbd Fixed compilation error with GCC/Clang
src/scripting/zscript/zcc_compile.h:95:10: error: extra qualification ‘ZCCCompiler::’ on member ‘StringConstFromNode’ [-fpermissive]
2017-01-23 11:19:26 +02:00
Rachael Alexanderson
03226e5a0a Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
5a4a5a17db - added core lump checks for ZScript.
- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
Christoph Oelckers
517733a04e Merge branch 'clangfix' of https://github.com/edward-san/zdoom
# Conflicts:
#	src/scripting/zscript/zcc_compile.h
2017-01-23 01:39:31 +01:00
Christoph Oelckers
f720073b31 - removed all code that was only there to implement the broken Simplifier that just got removed. 2017-01-23 01:37:43 +01:00
Christoph Oelckers
68c3f42a53 - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
Edoardo Prezioso
4694f9b201 - Fixed GCC/Clang 'extra qualification' error. 2017-01-23 00:22:25 +01:00
Edoardo Prezioso
092b2d6ea0 - Fixed Clang compile error [-Wnon-pod-varargs]. 2017-01-23 00:11:42 +01:00
Christoph Oelckers
061ba48dc1 - no more simplify in state parameters.
- resolving constants with the backend requires a few more error checks.
2017-01-22 23:53:50 +01:00
Christoph Oelckers
2880f56080 - also switched scripted properties away from Simplify. 2017-01-22 23:00:41 +01:00
Christoph Oelckers
4c93e2baa3 - use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00
Christoph Oelckers
f9f5e45824 - memset the entire vissprite structure when drawing a psprite because this does not initialize all fields. 2017-01-22 20:12:44 +01:00
Christoph Oelckers
f15b051327 - use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems. 2017-01-22 20:06:11 +01:00
alexey.lysiuk
f9ef935840 Fixed warning reported by GCC/Clang when optimization is enabled
src/scripting/codegeneration/codegen.cpp:4097:12: warning: variable 'cast' is used uninitialized whenever 'if' condition is false
2017-01-22 17:00:36 +02:00
alexey.lysiuk
935d49d75f Fixed returning of value from TakeInventory() function
Issuing take CCMD no longer causes assertion failure at src/scripting/vm/vmexec.h:662
assert(numret == C && "Number of parameters returned differs from what was expected by the caller")
2017-01-22 13:51:46 +02:00
Christoph Oelckers
89d9a43b68 - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
alexey.lysiuk
03f9425eb1 Fixed missing xBRZ menu options on platforms without MMX support
xBRZ texture resize modes are no longer removed from menu for targets with HAVE_MMX undefined
2017-01-22 12:11:17 +02:00
alexey.lysiuk
33b69a27ae Restored HAVE_MMX definition in CMake 2017-01-22 11:14:48 +02:00
alexey.lysiuk
da4981ef91 Fixed invisible mouse cursor in SDL backend
See https://mantis.zdoom.org/view.php?id=71
2017-01-22 10:25:37 +02:00
Rachael Alexanderson
df35d53a57 Merge https://github.com/coelckers/gzdoom 2017-01-21 22:02:50 -05:00
Christoph Oelckers
d289c00ae3 - restored a line of code that got lost when fixing the parameter checks in CallStateChain. 2017-01-22 01:28:37 +01:00
Rachael Alexanderson
53acc28f26 Merge https://github.com/coelckers/gzdoom 2017-01-21 17:47:18 -05:00
Christoph Oelckers
ee40135d55 - removed the bogus SetPointer method from PClassPointer.
This was blocking proper bookkeeping of class pointer variables, in particular it rendered PointerSubstitution ineffective.
2017-01-21 23:26:58 +01:00
ZZYZX
659c11514b OpenGL: Added picnum override handling for actors 2017-01-21 23:04:45 +01:00
Christoph Oelckers
aaae52c60b - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
Christoph Oelckers
06ad2351d3 - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
alexey.lysiuk
2358b65921 Fixed compiler warning reported by GGC/Clang
No more 'warning: comparison of integers of different signs: int and unsigned long'
2017-01-21 14:47:10 +02:00
Christoph Oelckers
45d3b58cc6 - fixed redundant variable declaration shadowing an outer one. 2017-01-21 13:26:26 +01:00
Christoph Oelckers
2a6fafa15e - don't let P_DamageMobj return negative values.
This serves no purpose, there's not a single place in the code which checks for it, but if that negative values goes unchecked to functions that expect an actually meaningful value for damage inflicted, some bad results can happen. If no damage is inflicted, a proper 0 needs to be returned so that the value can actually be worked with. The return value was a ZDoom invention, it is completely unclear why -1 was chosen if some kind of protection rendered the damage ineffective.
2017-01-21 13:12:34 +01:00
Christoph Oelckers
4dc1d117f2 - fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen. 2017-01-21 11:50:53 +01:00