mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
This commit is contained in:
commit
53acc28f26
23 changed files with 277 additions and 364 deletions
|
@ -13,7 +13,6 @@ include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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include( FindOpenGL )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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@ -162,6 +161,7 @@ if( WIN32 )
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endif()
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set( ZDOOM_LIBS
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opengl32
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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@ -255,15 +255,6 @@ else()
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endif()
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endif()
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# Check if we have OpenGL
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if( NOT OPENGL_FOUND )
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message( FATAL_ERROR "OpenGL is required for building." )
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endif( NOT OPENGL_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} ${OPENGL_LIBRARIES} )
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include_directories( ${OPENGL_INCLUDE_DIR} )
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if( NOT NO_OPENAL )
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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|
|
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@ -35,6 +35,7 @@ enum
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VARF_Ref = (1<<16), // argument is passed by reference.
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VARF_Transient = (1<<17), // don't auto serialize field.
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VARF_Meta = (1<<18), // static class data (by necessity read only.)
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VARF_VarArg = (1<<19), // [ZZ] vararg: don't typecheck values after ... in function signature
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};
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// Symbol information -------------------------------------------------------
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@ -597,8 +598,6 @@ public:
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class PClass *ClassRestriction;
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// this is only here to block PPointer's implementation
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void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override {}
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bool isCompatible(PType *type);
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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|
|
|
@ -432,10 +432,16 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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StatusBar->Destroy();
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StatusBar = NULL;
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}
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auto cls = PClass::FindClass("DoomStatusBar");
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if (bTitleLevel)
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{
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StatusBar = new DBaseStatusBar (0);
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}
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else if (cls && gameinfo.gametype == GAME_Doom)
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{
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StatusBar = (DBaseStatusBar*)cls->CreateNew();
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}
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else if (SBarInfoScript[SCRIPT_CUSTOM] != NULL)
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{
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int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();
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|
|
|
@ -646,8 +646,14 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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sector_t rs;
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sector_t * rendersector;
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if (thing == nullptr)
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return;
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// [ZZ] allow CustomSprite-style direct picnum specification
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bool isPicnumOverride = thing->picnum.isValid();
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// Don't waste time projecting sprites that are definitely not visible.
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if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngles())
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if ((thing->sprite == 0 && !isPicnumOverride) || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngles())
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{
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return;
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}
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@ -752,13 +758,19 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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z += fz;
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}
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modelframe = gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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if (!modelframe)
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{
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bool mirror;
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DAngle ang = (thingpos - ViewPos).Angle();
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FTextureID patch;
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if (thing->flags7 & MF7_SPRITEANGLE)
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// [ZZ] add direct picnum override
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if (isPicnumOverride)
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{
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patch = thing->picnum;
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mirror = false;
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}
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else if (thing->flags7 & MF7_SPRITEANGLE)
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{
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patch = gl_GetSpriteFrame(spritenum, thing->frame, -1, (thing->SpriteAngle).BAMs(), &mirror);
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}
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@ -775,7 +787,8 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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if (!patch.isValid()) return;
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int type = thing->renderflags & RF_SPRITETYPEMASK;
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gltexture = FMaterial::ValidateTexture(patch, (type == RF_FACESPRITE), false);
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if (!gltexture) return;
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if (!gltexture)
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return;
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vt = gltexture->GetSpriteVT();
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vb = gltexture->GetSpriteVB();
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|
|
|
@ -17,11 +17,12 @@ static void* AppleGLGetProcAddress (const char *name)
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}
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#endif /* __APPLE__ */
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#if defined(__sgi) || defined (__sun)
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/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */
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#if defined(__sgi) || defined (__sun) || defined(__unix__)
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#include <dlfcn.h>
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#include <stdio.h>
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static void* SunGetProcAddress (const GLubyte* name)
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static void* PosixGetProcAddress (const GLubyte* name)
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{
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static void* h = NULL;
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static void* gpa;
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|
@ -37,7 +38,7 @@ static void* SunGetProcAddress (const GLubyte* name)
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else
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return dlsym(h, (const char*)name);
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}
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#endif /* __sgi || __sun */
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#endif /* __sgi || __sun || __unix__ */
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#if defined(_WIN32)
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|
@ -77,8 +78,9 @@ static PROC WinGetProcAddress(const char *name)
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#if defined(__APPLE__)
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#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
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#else
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#if defined(__sgi) || defined(__sun)
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#define IntGetProcAddress(name) SunGetProcAddress(name)
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#if defined(__sgi) || defined(__sun) || defined(__unix__)
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#define IntGetProcAddress(name) PosixGetProcAddress((const GLubyte*)name)
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/* END OF MANUAL CHANGES, DO NOT REMOVE! */
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#else /* GLX */
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#include <GL/glx.h>
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|
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|
|
|
@ -979,7 +979,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (target == NULL || !((target->flags & MF_SHOOTABLE) || (target->flags6 & MF6_VULNERABLE)))
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{ // Shouldn't happen
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return -1;
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return 0;
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}
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//Rather than unnecessarily call the function over and over again, let's be a little more efficient.
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|
@ -991,14 +991,14 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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{
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if (inflictor == NULL || !(inflictor->flags4 & MF4_SPECTRAL))
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{
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return -1;
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return 0;
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}
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}
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if (target->health <= 0)
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{
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if (inflictor && mod == NAME_Ice && !(inflictor->flags7 & MF7_ICESHATTER))
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{
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return -1;
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return 0;
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}
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else if (target->flags & MF_ICECORPSE) // frozen
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{
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|
@ -1006,7 +1006,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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target->flags6 |= MF6_SHATTERING;
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target->Vel.Zero();
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}
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return -1;
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return 0;
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}
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// [MC] Changed it to check rawdamage here for consistency, even though that doesn't actually do anything
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// different here. At any rate, invulnerable is being checked before type factoring, which is then being
|
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|
@ -1027,7 +1027,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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goto fakepain;
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}
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else
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return -1;
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return 0;
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}
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}
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else
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@ -1038,7 +1038,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (fakedPain)
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plrDontThrust = 1;
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else
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return -1;
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return 0;
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}
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}
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|
@ -1068,7 +1068,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (target->flags2 & MF2_DORMANT)
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{
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// Invulnerable, and won't wake up
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return -1;
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return 0;
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}
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if (!telefragDamage || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with LAXTELEFRAGDMG or it may not guarantee its effect.
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@ -1086,19 +1086,19 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (player != NULL)
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{
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if (!deathmatch && inflictor->FriendPlayer > 0)
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return -1;
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return 0;
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}
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else if (target->flags4 & MF4_SPECTRAL)
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{
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if (inflictor->FriendPlayer == 0 && !target->IsHostile(inflictor))
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return -1;
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return 0;
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}
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}
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damage = inflictor->CallDoSpecialDamage(target, damage, mod);
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if (damage < 0)
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{
|
||||
return -1;
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||||
return 0;
|
||||
}
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||||
}
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||||
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||||
|
@ -1141,7 +1141,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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{
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goto fakepain;
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}
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||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
}
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}
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|
@ -1153,7 +1153,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (damage < 0)
|
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{
|
||||
// any negative value means that something in the above chain has cancelled out all damage and all damage effects, including pain.
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return -1;
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||||
return 0;
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}
|
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// Push the target unless the source's weapon's kickback is 0.
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// (i.e. Gauntlets/Chainsaw)
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|
@ -1244,7 +1244,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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damage = (int)(damage * level.teamdamage);
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if (damage < 0)
|
||||
{
|
||||
return damage;
|
||||
return 0;
|
||||
}
|
||||
else if (damage == 0)
|
||||
{
|
||||
|
@ -1256,7 +1256,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
{
|
||||
goto fakepain;
|
||||
}
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1294,14 +1294,14 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
//Make sure no godmodes and NOPAIN flags are found first.
|
||||
//Then, check to see if the player has NODAMAGE or ALLOWPAIN, or inflictor has CAUSEPAIN.
|
||||
if ((player->cheats & CF_GODMODE) || (player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NOPAIN))
|
||||
return -1;
|
||||
return 0;
|
||||
else if ((((player->mo->flags7 & MF7_ALLOWPAIN) || (player->mo->flags5 & MF5_NODAMAGE)) || ((inflictor != NULL) && (inflictor->flags7 & MF7_CAUSEPAIN))))
|
||||
{
|
||||
invulpain = true;
|
||||
goto fakepain;
|
||||
}
|
||||
else
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
// Armor for players.
|
||||
if (!(flags & DMG_NO_ARMOR) && player->mo->Inventory != NULL)
|
||||
|
@ -1321,7 +1321,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
{
|
||||
// [MC] Godmode doesn't need checking here, it's already being handled above.
|
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if ((target->flags5 & MF5_NOPAIN) || (inflictor && (inflictor->flags5 & MF5_PAINLESS)))
|
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return damage;
|
||||
return 0;
|
||||
|
||||
// If MF6_FORCEPAIN is set, make the player enter the pain state.
|
||||
if ((inflictor && (inflictor->flags6 & MF6_FORCEPAIN)))
|
||||
|
@ -1332,7 +1332,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
invulpain = true;
|
||||
goto fakepain;
|
||||
}
|
||||
return damage;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1396,7 +1396,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
if (fakedPain)
|
||||
goto fakepain;
|
||||
else
|
||||
return damage;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1468,7 +1468,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
}
|
||||
}
|
||||
target->CallDie (source, inflictor, flags);
|
||||
return damage;
|
||||
return MAX(0, damage);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1480,7 +1480,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
if (target->health <= woundhealth)
|
||||
{
|
||||
target->SetState (woundstate);
|
||||
return damage;
|
||||
return MAX(0, damage);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1579,9 +1579,9 @@ dopain:
|
|||
|
||||
if (invulpain) //Note that this takes into account all the cheats a player has, in terms of invulnerability.
|
||||
{
|
||||
return -1; //NOW we return -1!
|
||||
return 0; //NOW we return -1!
|
||||
}
|
||||
return damage;
|
||||
return MAX(0, damage);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, DamageMobj)
|
||||
|
|
|
@ -5011,7 +5011,7 @@ void P_RailAttack(FRailParams *p)
|
|||
DAngle angle = source->Angles.Yaw + p->angleoffset;
|
||||
|
||||
DVector3 vec(DRotator(-pitch, angle, angle));
|
||||
double shootz = source->Center() - source->FloatSpeed + p->offset_z;
|
||||
double shootz = source->Center() - source->FloatSpeed + p->offset_z - source->Floorclip;
|
||||
|
||||
if (!(p->flags & RAF_CENTERZ))
|
||||
{
|
||||
|
|
|
@ -1041,7 +1041,7 @@ AInventory *AActor::DropInventory (AInventory *item)
|
|||
AInventory *drop = nullptr;
|
||||
IFVIRTUALPTR(item, AInventory, CreateTossable)
|
||||
{
|
||||
VMValue params[1] = { (DObject*)this };
|
||||
VMValue params[1] = { (DObject*)item };
|
||||
VMReturn ret((void**)&drop);
|
||||
GlobalVMStack.Call(func, params, 1, &ret, 1, nullptr);
|
||||
}
|
||||
|
|
|
@ -291,11 +291,13 @@ static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, Ch
|
|||
|
||||
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader *file, bool quiet, bool containeronly)
|
||||
{
|
||||
bool mustclose = false;
|
||||
if (file == NULL)
|
||||
{
|
||||
try
|
||||
{
|
||||
file = new FileReader(filename);
|
||||
mustclose = true;
|
||||
}
|
||||
catch (CRecoverableError &)
|
||||
{
|
||||
|
@ -307,6 +309,7 @@ FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader
|
|||
FResourceFile *resfile = funcs[i](filename, file, quiet);
|
||||
if (resfile != NULL) return resfile;
|
||||
}
|
||||
if (mustclose) delete file;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -171,6 +171,7 @@ std2:
|
|||
'export' { RET(TK_Export); }
|
||||
'virtual' { RET(TK_Virtual); }
|
||||
'override' { RET(TK_Override); }
|
||||
'vararg' { RET(TK_VarArg); }
|
||||
'super' { RET(TK_Super); }
|
||||
'global' { RET(TK_Global); }
|
||||
'stop' { RET(TK_Stop); }
|
||||
|
|
|
@ -112,6 +112,7 @@ xx(TK_Iterator, "'iterator'")
|
|||
xx(TK_Optional, "'optional'")
|
||||
xx(TK_Export, "'expert'")
|
||||
xx(TK_Virtual, "'virtual'")
|
||||
xx(TK_VarArg, "'vararg'")
|
||||
xx(TK_Override, "'override'")
|
||||
xx(TK_Super, "'super'")
|
||||
xx(TK_Null, "'null'")
|
||||
|
|
|
@ -7188,14 +7188,6 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
}
|
||||
|
||||
// [ZZ] string formatting function
|
||||
if (MethodName == NAME_Format)
|
||||
{
|
||||
FxExpression *x = new FxFormat(ArgList, ScriptPosition);
|
||||
delete this;
|
||||
return x->Resolve(ctx);
|
||||
}
|
||||
|
||||
int min, max, special;
|
||||
if (MethodName == NAME_ACS_NamedExecuteWithResult || MethodName == NAME_CallACS)
|
||||
{
|
||||
|
@ -7466,6 +7458,9 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
|
|||
{
|
||||
if (ccls != nullptr)
|
||||
{
|
||||
// [ZZ] substitute ccls for String internal type.
|
||||
if (ccls->TypeName == NAME_String)
|
||||
ccls = TypeStringStruct;
|
||||
if (!ccls->IsKindOf(RUNTIME_CLASS(PClass)) || static_cast<PClass *>(ccls)->bExported)
|
||||
{
|
||||
cls = ccls;
|
||||
|
@ -8056,6 +8051,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
|||
for (unsigned i = 0; i < ArgList.Size(); i++)
|
||||
{
|
||||
// Varargs must all have the same type as the last typed argument. A_Jump is the only function using it.
|
||||
// [ZZ] Varargs MAY have arbitrary types if the method is marked vararg.
|
||||
if (!foundvarargs)
|
||||
{
|
||||
if (argtypes[i + implicit] == nullptr) foundvarargs = true;
|
||||
|
@ -8128,8 +8124,21 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
|||
flag = argflags[i + implicit];
|
||||
}
|
||||
|
||||
FxExpression *x;
|
||||
if (!(flag & (VARF_Ref|VARF_Out)))
|
||||
FxExpression *x = nullptr;
|
||||
if (foundvarargs && (Function->Variants[0].Flags & VARF_VarArg))
|
||||
{
|
||||
// only cast implicit-string types for vararg, leave everything else as-is
|
||||
// this was outright copypasted from FxFormat
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i]->ValueType == TypeName ||
|
||||
ArgList[i]->ValueType == TypeSound)
|
||||
{
|
||||
x = new FxStringCast(ArgList[i]);
|
||||
x = x->Resolve(ctx);
|
||||
}
|
||||
else x = ArgList[i];
|
||||
}
|
||||
else if (!(flag & (VARF_Ref|VARF_Out)))
|
||||
{
|
||||
x = new FxTypeCast(ArgList[i], type, false);
|
||||
x = x->Resolve(ctx);
|
||||
|
@ -8475,280 +8484,6 @@ ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
|
|||
return to;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxFormat::FxFormat(FArgumentList &args, const FScriptPosition &pos)
|
||||
: FxExpression(EFX_Format, pos)
|
||||
{
|
||||
EmitTail = false;
|
||||
ArgList = std::move(args);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxFormat::~FxFormat()
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
PPrototype *FxFormat::ReturnProto()
|
||||
{
|
||||
EmitTail = true;
|
||||
return FxExpression::ReturnProto();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxFormat::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
|
||||
for (unsigned i = 0; i < ArgList.Size(); i++)
|
||||
{
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i] == nullptr)
|
||||
{
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// first argument should be a string
|
||||
if (!i && ArgList[i]->ValueType != TypeString)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "String was expected for format");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (ArgList[i]->ValueType == TypeName ||
|
||||
ArgList[i]->ValueType == TypeSound)
|
||||
{
|
||||
FxExpression* x = new FxStringCast(ArgList[i]);
|
||||
x = x->Resolve(ctx);
|
||||
if (x == nullptr)
|
||||
{
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
ArgList[i] = x;
|
||||
}
|
||||
}
|
||||
|
||||
ValueType = TypeString;
|
||||
return this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int BuiltinFormat(VMValue *args, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret)
|
||||
{
|
||||
assert(args[0].Type == REGT_STRING);
|
||||
FString fmtstring = args[0].s().GetChars();
|
||||
|
||||
// note: we don't need a real printf format parser.
|
||||
// enough to simply find the subtitution tokens and feed them to the real printf after checking types.
|
||||
// https://en.wikipedia.org/wiki/Printf_format_string#Format_placeholder_specification
|
||||
FString output;
|
||||
bool in_fmt = false;
|
||||
FString fmt_current;
|
||||
int argnum = 1;
|
||||
int argauto = 1;
|
||||
// % = starts
|
||||
// [0-9], -, +, \s, 0, #, . continue
|
||||
// %, s, d, i, u, fF, eE, gG, xX, o, c, p, aA terminate
|
||||
// various type flags are not supported. not like stuff like 'hh' modifier is to be used in the VM.
|
||||
// the only combination that is parsed locally is %n$...
|
||||
bool haveargnums = false;
|
||||
for (size_t i = 0; i < fmtstring.Len(); i++)
|
||||
{
|
||||
char c = fmtstring[i];
|
||||
if (in_fmt)
|
||||
{
|
||||
if ((c >= '0' && c <= '9') ||
|
||||
c == '-' || c == '+' || (c == ' ' && fmt_current[fmt_current.Len() - 1] != ' ') || c == '#' || c == '.')
|
||||
{
|
||||
fmt_current += c;
|
||||
}
|
||||
else if (c == '$') // %number$format
|
||||
{
|
||||
if (!haveargnums && argauto > 1)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
FString argnumstr = fmt_current.Mid(1);
|
||||
if (!argnumstr.IsInt()) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for argument number, got '%s'.", argnumstr.GetChars());
|
||||
argnum = argnumstr.ToLong();
|
||||
if (argnum < 1 || argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum, numparam);
|
||||
fmt_current = "%";
|
||||
haveargnums = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt_current += c;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
// string
|
||||
case 's':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a string
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (args[argnum].Type != REGT_STRING) ThrowAbortException(X_FORMAT_ERROR, "Expected a string for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), args[argnum].s().GetChars());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// pointer
|
||||
case 'p':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a string
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (args[argnum].Type != REGT_POINTER) ThrowAbortException(X_FORMAT_ERROR, "Expected a pointer for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), args[argnum].a);
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// int formats (including char)
|
||||
case 'd':
|
||||
case 'i':
|
||||
case 'u':
|
||||
case 'x':
|
||||
case 'X':
|
||||
case 'o':
|
||||
case 'c':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not an int
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (args[argnum].Type != REGT_INT &&
|
||||
args[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), args[argnum].ToInt());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// double formats
|
||||
case 'f':
|
||||
case 'F':
|
||||
case 'e':
|
||||
case 'E':
|
||||
case 'g':
|
||||
case 'G':
|
||||
case 'a':
|
||||
case 'A':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a float
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (args[argnum].Type != REGT_INT &&
|
||||
args[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), args[argnum].ToDouble());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
// invalid character
|
||||
output += fmt_current;
|
||||
in_fmt = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c == '%')
|
||||
{
|
||||
if (i + 1 < fmtstring.Len() && fmtstring[i + 1] == '%')
|
||||
{
|
||||
output += '%';
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
in_fmt = true;
|
||||
fmt_current = "%";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
output += c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ACTION_RETURN_STRING(output);
|
||||
}
|
||||
|
||||
ExpEmit FxFormat::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
// Call DecoRandom to generate a random number.
|
||||
VMFunction *callfunc;
|
||||
PSymbol *sym = FindBuiltinFunction(NAME_BuiltinFormat, BuiltinFormat);
|
||||
|
||||
assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
|
||||
assert(((PSymbolVMFunction *)sym)->Function != nullptr);
|
||||
callfunc = ((PSymbolVMFunction *)sym)->Function;
|
||||
|
||||
if (build->FramePointer.Fixed) EmitTail = false; // do not tail call if the stack is in use
|
||||
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
|
||||
|
||||
for (unsigned i = 0; i < ArgList.Size(); i++)
|
||||
EmitParameter(build, ArgList[i], ScriptPosition);
|
||||
build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), ArgList.Size(), 1);
|
||||
|
||||
if (EmitTail)
|
||||
{
|
||||
ExpEmit call;
|
||||
call.Final = true;
|
||||
return call;
|
||||
}
|
||||
|
||||
ExpEmit out(build, REGT_STRING);
|
||||
build->Emit(OP_RESULT, 0, REGT_STRING, out.RegNum);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -255,7 +255,6 @@ enum EFxType
|
|||
EFX_MemberFunctionCall,
|
||||
EFX_ActionSpecialCall,
|
||||
EFX_FlopFunctionCall,
|
||||
EFX_Format,
|
||||
EFX_VMFunctionCall,
|
||||
EFX_Sequence,
|
||||
EFX_CompoundStatement,
|
||||
|
@ -1534,26 +1533,6 @@ public:
|
|||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxFormat
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxFormat : public FxExpression
|
||||
{
|
||||
FArgumentList ArgList;
|
||||
bool EmitTail;
|
||||
|
||||
public:
|
||||
|
||||
FxFormat(FArgumentList &args, const FScriptPosition &pos);
|
||||
~FxFormat();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
PPrototype *ReturnProto();
|
||||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxVectorBuiltin
|
||||
|
|
|
@ -945,3 +945,176 @@ DEFINE_ACTION_FUNCTION(FString, Replace)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static FString FStringFormat(VM_ARGS)
|
||||
{
|
||||
assert(param[0].Type == REGT_STRING);
|
||||
FString fmtstring = param[0].s().GetChars();
|
||||
|
||||
// note: we don't need a real printf format parser.
|
||||
// enough to simply find the subtitution tokens and feed them to the real printf after checking types.
|
||||
// https://en.wikipedia.org/wiki/Printf_format_string#Format_placeholder_specification
|
||||
FString output;
|
||||
bool in_fmt = false;
|
||||
FString fmt_current;
|
||||
int argnum = 1;
|
||||
int argauto = 1;
|
||||
// % = starts
|
||||
// [0-9], -, +, \s, 0, #, . continue
|
||||
// %, s, d, i, u, fF, eE, gG, xX, o, c, p, aA terminate
|
||||
// various type flags are not supported. not like stuff like 'hh' modifier is to be used in the VM.
|
||||
// the only combination that is parsed locally is %n$...
|
||||
bool haveargnums = false;
|
||||
for (size_t i = 0; i < fmtstring.Len(); i++)
|
||||
{
|
||||
char c = fmtstring[i];
|
||||
if (in_fmt)
|
||||
{
|
||||
if ((c >= '0' && c <= '9') ||
|
||||
c == '-' || c == '+' || (c == ' ' && fmt_current[fmt_current.Len() - 1] != ' ') || c == '#' || c == '.')
|
||||
{
|
||||
fmt_current += c;
|
||||
}
|
||||
else if (c == '$') // %number$format
|
||||
{
|
||||
if (!haveargnums && argauto > 1)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
FString argnumstr = fmt_current.Mid(1);
|
||||
if (!argnumstr.IsInt()) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for argument number, got '%s'.", argnumstr.GetChars());
|
||||
argnum = argnumstr.ToLong();
|
||||
if (argnum < 1 || argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format (tried to access argument %d, %d total).", argnum, numparam);
|
||||
fmt_current = "%";
|
||||
haveargnums = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt_current += c;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
// string
|
||||
case 's':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a string
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (param[argnum].Type != REGT_STRING) ThrowAbortException(X_FORMAT_ERROR, "Expected a string for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), param[argnum].s().GetChars());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// pointer
|
||||
case 'p':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a string
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (param[argnum].Type != REGT_POINTER) ThrowAbortException(X_FORMAT_ERROR, "Expected a pointer for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), param[argnum].a);
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// int formats (including char)
|
||||
case 'd':
|
||||
case 'i':
|
||||
case 'u':
|
||||
case 'x':
|
||||
case 'X':
|
||||
case 'o':
|
||||
case 'c':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not an int
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (param[argnum].Type != REGT_INT &&
|
||||
param[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), param[argnum].ToInt());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
// double formats
|
||||
case 'f':
|
||||
case 'F':
|
||||
case 'e':
|
||||
case 'E':
|
||||
case 'g':
|
||||
case 'G':
|
||||
case 'a':
|
||||
case 'A':
|
||||
{
|
||||
if (argnum < 0 && haveargnums)
|
||||
ThrowAbortException(X_FORMAT_ERROR, "Cannot mix explicit and implicit arguments.");
|
||||
in_fmt = false;
|
||||
// fail if something was found, but it's not a float
|
||||
if (argnum >= numparam) ThrowAbortException(X_FORMAT_ERROR, "Not enough arguments for format.");
|
||||
if (param[argnum].Type != REGT_INT &&
|
||||
param[argnum].Type != REGT_FLOAT) ThrowAbortException(X_FORMAT_ERROR, "Expected a numeric value for format %s.", fmt_current.GetChars());
|
||||
// append
|
||||
output.AppendFormat(fmt_current.GetChars(), param[argnum].ToDouble());
|
||||
if (!haveargnums) argnum = ++argauto;
|
||||
else argnum = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
// invalid character
|
||||
output += fmt_current;
|
||||
in_fmt = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c == '%')
|
||||
{
|
||||
if (i + 1 < fmtstring.Len() && fmtstring[i + 1] == '%')
|
||||
{
|
||||
output += '%';
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
in_fmt = true;
|
||||
fmt_current = "%";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
output += c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FString, Format)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
FString s = FStringFormat(param, defaultparam, numparam, ret, numret);
|
||||
ACTION_RETURN_STRING(s);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FString, AppendFormat)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FString);
|
||||
// first parameter is the self pointer
|
||||
FString s = FStringFormat(param+1, defaultparam, numparam-1, ret, numret);
|
||||
(*self) += s;
|
||||
return 0;
|
||||
}
|
|
@ -722,7 +722,7 @@ type_name1(X) ::= BOOL(T). { X.Int = ZCC_Bool; X.SourceLoc = T.SourceLoc; }
|
|||
type_name1(X) ::= int_type(X).
|
||||
type_name1(X) ::= FLOAT(T). { X.Int = ZCC_FloatAuto; X.SourceLoc = T.SourceLoc; }
|
||||
type_name1(X) ::= DOUBLE(T). { X.Int = ZCC_Float64; X.SourceLoc = T.SourceLoc; }
|
||||
type_name1(X) ::= STRING(T). { X.Int = ZCC_String; X.SourceLoc = T.SourceLoc; }
|
||||
//type_name1(X) ::= STRING(T). { X.Int = ZCC_String; X.SourceLoc = T.SourceLoc; } // [ZZ] it's handled elsewhere. this particular line only causes troubles in the form of String.Format being invalid.
|
||||
type_name1(X) ::= VECTOR2(T). { X.Int = ZCC_Vector2; X.SourceLoc = T.SourceLoc; }
|
||||
type_name1(X) ::= VECTOR3(T). { X.Int = ZCC_Vector3; X.SourceLoc = T.SourceLoc; }
|
||||
type_name1(X) ::= NAME(T). { X.Int = ZCC_Name; X.SourceLoc = T.SourceLoc; }
|
||||
|
@ -994,6 +994,7 @@ decl_flag(X) ::= READONLY(T). { X.Int = ZCC_ReadOnly; X.SourceLoc = T.SourceLoc
|
|||
decl_flag(X) ::= DEPRECATED(T). { X.Int = ZCC_Deprecated; X.SourceLoc = T.SourceLoc; }
|
||||
decl_flag(X) ::= VIRTUAL(T). { X.Int = ZCC_Virtual; X.SourceLoc = T.SourceLoc; }
|
||||
decl_flag(X) ::= OVERRIDE(T). { X.Int = ZCC_Override; X.SourceLoc = T.SourceLoc; }
|
||||
decl_flag(X) ::= VARARG(T). { X.Int = ZCC_VarArg; X.SourceLoc = T.SourceLoc; }
|
||||
|
||||
func_const(X) ::= . { X.Int = 0; X.SourceLoc = stat->sc->GetMessageLine(); }
|
||||
func_const(X) ::= CONST(T). { X.Int = ZCC_FuncConst; X.SourceLoc = T.SourceLoc; }
|
||||
|
|
|
@ -1423,10 +1423,11 @@ bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Proper
|
|||
|
||||
FString ZCCCompiler::FlagsToString(uint32_t flags)
|
||||
{
|
||||
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "funcconst", "abstract" };
|
||||
|
||||
const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "funcconst", "abstract", "extension", "virtual", "override", "transient", "vararg" };
|
||||
FString build;
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
for (size_t i = 0; i < countof(flagnames); i++)
|
||||
{
|
||||
if (flags & (1 << i))
|
||||
{
|
||||
|
@ -2287,6 +2288,11 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
|
|||
if (f->Flags & ZCC_Deprecated) varflags |= VARF_Deprecated;
|
||||
if (f->Flags & ZCC_Virtual) varflags |= VARF_Virtual;
|
||||
if (f->Flags & ZCC_Override) varflags |= VARF_Override;
|
||||
if (f->Flags & ZCC_VarArg) varflags |= VARF_VarArg;
|
||||
if ((f->Flags & ZCC_VarArg) && !(f->Flags & ZCC_Native))
|
||||
{
|
||||
Error(f, "'VarArg' can only be used with native methods");
|
||||
}
|
||||
if (f->Flags & ZCC_Action)
|
||||
{
|
||||
// Non-Actors cannot have action functions.
|
||||
|
|
|
@ -136,6 +136,7 @@ static void InitTokenMap()
|
|||
TOKENDEF (TK_Protected, ZCC_PROTECTED);
|
||||
TOKENDEF (TK_Latent, ZCC_LATENT);
|
||||
TOKENDEF (TK_Virtual, ZCC_VIRTUAL);
|
||||
TOKENDEF (TK_VarArg, ZCC_VARARG);
|
||||
TOKENDEF (TK_Override, ZCC_OVERRIDE);
|
||||
TOKENDEF (TK_Final, ZCC_FINAL);
|
||||
TOKENDEF (TK_Meta, ZCC_META);
|
||||
|
|
|
@ -36,6 +36,7 @@ enum
|
|||
ZCC_Virtual = 1 << 13,
|
||||
ZCC_Override = 1 << 14,
|
||||
ZCC_Transient = 1 << 15,
|
||||
ZCC_VarArg = 1 << 16
|
||||
};
|
||||
|
||||
// Function parameter modifiers
|
||||
|
|
|
@ -308,6 +308,8 @@ enum EPickStart
|
|||
struct String native
|
||||
{
|
||||
native void Replace(String pattern, String replacement);
|
||||
native static vararg String Format(String fmt, ...);
|
||||
native vararg void AppendFormat(String fmt, ...);
|
||||
}
|
||||
|
||||
class Floor : Thinker native
|
||||
|
|
|
@ -90,19 +90,19 @@ class BetaSkull : LostSoul
|
|||
|
||||
extend class Actor
|
||||
{
|
||||
const SKULLSPEED = 20;
|
||||
const DEFSKULLSPEED = 20;
|
||||
|
||||
void A_SkullAttack(double skullspeed = SKULLSPEED)
|
||||
void A_SkullAttack(double skullspeed = DEFSKULLSPEED)
|
||||
{
|
||||
if (target == null) return;
|
||||
|
||||
if (skullspeed <= 0) skullspeed = SKULLSPEED;
|
||||
if (skullspeed <= 0) skullspeed = DEFSKULLSPEED;
|
||||
|
||||
bSkullfly = true;
|
||||
A_PlaySound(AttackSound, CHAN_VOICE);
|
||||
A_FaceTarget();
|
||||
VelFromAngle(skullspeed);
|
||||
Vel.Z = (target.pos.Z + target.Height/2 - pos.Z) / DistanceBySpeed(target, speed);
|
||||
Vel.Z = (target.pos.Z + target.Height/2 - pos.Z) / DistanceBySpeed(target, skullspeed);
|
||||
}
|
||||
|
||||
void A_BetaSkullAttack()
|
||||
|
|
|
@ -50,7 +50,7 @@ extend class PlayerPawn
|
|||
let player = self.player;
|
||||
|
||||
if (PlayerNumber() != consoleplayer)
|
||||
A_Log(format ("%s is a cheater: give %s\n", player.GetUserName(), name));
|
||||
A_Log(String.Format ("%s is a cheater: give %s\n", player.GetUserName(), name));
|
||||
|
||||
if (player.mo == NULL || player.health <= 0)
|
||||
{
|
||||
|
@ -254,7 +254,7 @@ extend class PlayerPawn
|
|||
if (type == NULL)
|
||||
{
|
||||
if (PlayerNumber() == consoleplayer)
|
||||
A_Log(format("Unknown item \"%s\"\n", name));
|
||||
A_Log(String.Format("Unknown item \"%s\"\n", name));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -391,7 +391,7 @@ extend class PlayerPawn
|
|||
if (type == NULL)
|
||||
{
|
||||
if (PlayerNumber() == consoleplayer)
|
||||
A_Log(format("Unknown item \"%s\"\n", name));
|
||||
A_Log(String.Format("Unknown item \"%s\"\n", name));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -156,10 +156,9 @@ class CustomSprite : Actor
|
|||
|
||||
override void BeginPlay ()
|
||||
{
|
||||
String name;
|
||||
Super.BeginPlay ();
|
||||
|
||||
format(name, "BTIL%04d", args[0] & 0xffff);
|
||||
String name = String.Format("BTIL%04d", args[0] & 0xffff);
|
||||
picnum = TexMan.CheckForTexture (name, TexMan.TYPE_Build);
|
||||
if (!picnum.Exists())
|
||||
{
|
||||
|
|
|
@ -115,7 +115,7 @@ class SkyPicker : Actor
|
|||
|
||||
if (box == null && args[0] != 0)
|
||||
{
|
||||
A_Log(format("Can't find SkyViewpoint %d for sector %d\n", args[0], CurSector.Index()));
|
||||
A_Log(String.Format("Can't find SkyViewpoint %d for sector %d\n", args[0], CurSector.Index()));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue