Commit graph

9177 commits

Author SHA1 Message Date
Magnus Norddahl
4b4d7a0768 Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns 2016-11-04 10:16:44 +01:00
Magnus Norddahl
b04118032e Fix wrapping and scaling issue for the U texture coordinate for sprites 2016-11-04 10:15:57 +01:00
Christoph Oelckers
747b612860 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
Christoph Oelckers
6ef5cdebb2 - slider fixes. 2016-11-03 19:41:51 +01:00
Marisa Heit
f8641c0ffb Fixed: MaxVisForFloor was broken by the switch to floats
- TODO: See if these visibility limits are even needed anymore.
2016-11-02 00:07:57 -05:00
Marisa Heit
3f32ccada6 Zero In2D before calling Flip()
- Fixes an assert when resizing the window in windowed mode. Flip() can call
  V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00
nashmuhandes
b420347bab Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
Rachael Alexanderson
6755373f46 - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
Rachael Alexanderson
f72ebe6768 - Extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the requested ruleset. 2016-11-01 15:09:08 +01:00
Christoph Oelckers
6e0defdc69 - fixed numeric output precision for a few sliders. 2016-11-01 13:48:56 +01:00
Christoph Oelckers
3f57269a8b - fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing. 2016-11-01 13:36:33 +01:00
Christoph Oelckers
4cf0d76e8c - fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:33:18 +01:00
Edoardo Prezioso
46a311b23c - Fixed a typo in 1 pixel tall support addition.
Found by Clang -Wparentheses warning.
2016-11-01 09:59:59 +01:00
Marisa Heit
5df21fda68 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 00:18:56 -05:00
Marisa Heit
9388597443 Add 1 pixel tall and wide texture support to the renderer
- These require manual detection and overriding of the scaling factors to
  0, because a right shift of (32-0) bits wraps around to 0 and results in
  no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Marisa Heit
8d7e400f8e Fixed: DCanvas::FillSimplePoly must set dc_destorg
- dc_destorg is normally set to the upper-left corner of the view window.
  If there is a border, then this won't coincide with the upper-left
  corner of the screen, and DCanvas::FillSimplePoly would merrily write off
  the end of the screen buffer.
2016-10-31 22:34:46 -05:00
Christoph Oelckers
6e6249f896 - reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Braden Obrzut
43b2584f79 - Fixed: Reference to freed stack object in R_FindPlane. This caused a massive slowdown (90% drop in total performance) in R_FindPlane when built with optimizations on in GCC6. Although I don't really understand why since the comparison should have been O(1) regardless of memory contents and even if the check failed every plane it would still be pretty fast, this is what they mean when they say that anything can happen when undefined behavior is triggered. 2016-10-30 23:27:29 -04:00
Christoph Oelckers
ede350ba36 - there seem to be some problems with the line endings... 2016-10-30 23:44:55 +01:00
FishyClockwork
4fc5d527c6 Moved 'goodbye' from usdf.txt to usdf_zdoom.txt
I have undone all my changes to usdf.txt.
It should look like how it did before commit 0df6ba6
2016-10-30 20:30:32 +01:00
FishyClockwork
7c1f7aa81c Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
Kyle Evans
1502eae2ac Add XPM (X PixMap) version of ZDoom icon 2016-10-30 19:31:32 +01:00
FishyClockwork
8f2e9be70c Changed a description in usdf_zdoom.txt
Changed a description in usdf_zdoom.txt to be more truthful. It's not just one new field anymore.
(I really should learn to read these things before changing them.)
2016-10-30 19:30:56 +01:00
FishyClockwork
4a56d426c3 Actually put the new info in the proper section
Actually put the new info in the proper section in usdf_zdoom.txt
2016-10-30 19:30:55 +01:00
FishyClockwork
42be7bee93 For USDF treat Require/Exclude as unknown
For USDF treat Require/Exclude as an unknown keyword.
2016-10-30 19:30:55 +01:00
FishyClockwork
f450a60f66 Undone changes to usdf.txt, updated usdf_zdoom.txt
Undone changes to usdf.txt, updated usdf_zdoom.txt
2016-10-30 19:30:55 +01:00
FishyClockwork
c341bc0d3c Added restriction of Require/Exclude to ZSDF
Added restriction of Require/Exclude to ZSDF (namespace = "ZDoom";).
A warning will be printed if a Require/Exclude block is detected in USDF (namespace = "Strife";).
2016-10-30 19:30:54 +01:00
FishyClockwork
f1a80770e1 Updated the USDF specs
Updated the USDF specs about 'require' and 'exclude'.
2016-10-30 19:30:54 +01:00
FishyClockwork
b1880964fa Added two new sub-blocks for Choice blocks
Added two new sub-blocks for Choice blocks: Require and Exclude.
The syntax for both is the same as Cost blocks.

Require defines what item must be present in your inventory in order to show this choice/reply.
Exclude defines what item must not be present in your inventory in order to show this choice/reply.

If any Require/Exclude blocks are defined then this choice/reply will be hidden until all blocks of both types are satisfied.
2016-10-30 19:30:53 +01:00
Christoph Oelckers
7f2350cf64 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-29 16:08:46 +02:00
Magnus Norddahl
87ea75169e Fix texturefrac out of bounds bug 2016-10-29 08:11:12 +02:00
Magnus Norddahl
837ed7bd80 Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Jason A. Yundt
4c420938c9 - Added install rules so that 'make install' works. 2016-10-26 20:57:42 -04:00
Christoph Oelckers
327d4d85a7 - fixed: UseOffsets can only be handled after the patch is has been set up. 2016-10-26 15:02:20 +02:00
Christoph Oelckers
12ce76426e Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
This reverts commit 81449728d7.

Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00
Christoph Oelckers
5309209039 - print a developer warning if the texture manager had to resolve a circular reference. 2016-10-26 12:03:28 +02:00
Christoph Oelckers
28fefdabc7 - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk
316e3395ad Fixed crash on loading multipatch texture with height of 256
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Christoph Oelckers
fa8e05d56d - do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name. 2016-10-25 22:40:58 +02:00
MaxED
81449728d7 Allows loading directories as IWADs using "-iwad" command line parameter. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson
623910bd2a - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson
043e761eec - Implemented sv_singleplayerrespawn 2016-10-25 09:25:56 +02:00
Christoph Oelckers
f0ee3e3fa3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-25 01:04:43 +02:00
Christoph Oelckers
dad89b0783 - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
Christoph Oelckers
8368272b4d - just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace. 2016-10-24 23:40:37 +02:00
Christoph Oelckers
4e4fd97950 - fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers
fe909c4e3b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-24 22:25:04 +02:00
Christoph Oelckers
93ec6eb92e - fixed DACSThinker did not save its LastScript member.
This was probably responsible for some weird behavior recently, but with the addition of the OF_Transient flag this outright crashed because it left NULL pointers on reload in places where they weren't checked for.
2016-10-24 22:23:27 +02:00
Christoph Oelckers
bea625a42c - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
Christoph Oelckers
fbe2b76705 - fixed checks in sprite sorting logic. There were some missing parentheses. 2016-10-23 19:08:43 +02:00