Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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Christoph Oelckers
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0e5986769e
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- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
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2019-01-24 19:28:40 +01:00 |
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Christoph Oelckers
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0ebf4958b9
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- fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte.
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2017-04-15 00:48:22 +02:00 |
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Christoph Oelckers
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9193466572
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- scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
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2016-11-29 20:16:14 +01:00 |
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Christoph Oelckers
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9e2830a3db
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- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
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2016-10-14 10:46:15 +02:00 |
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