Christoph Oelckers
8901929305
- fixed placement of "PAR" text on statistics screen.
2020-10-24 12:23:54 +02:00
Christoph Oelckers
e0d8241a50
- use the backend's GameTicRate in the scripts where applicable.
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This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Christoph Oelckers
2016f56a7e
- added a new scaling mode to the level summary screen to scale to a given size.
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In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
Christoph Oelckers
794a53f0c9
- fixed font selection on intermission screen.
2020-06-06 09:39:14 +02:00
Christoph Oelckers
32dd6b049c
- offset text in statscreen if it gets too wide.
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German and Hungarian were creating problems in Hacx here, others could also become too wide with huge amounts of monsters.
2019-07-14 10:03:50 +02:00
Christoph Oelckers
2fd170b06e
- allow setting the font used for the status screen's content text.
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This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
alexey.lysiuk
7298ba2707
- do not show par time when it's zero
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https://forum.zdoom.org/viewtopic.php?t=64551
2019-05-13 11:04:55 +03:00
Christoph Oelckers
9f5b0001fe
- handle generic fonts on the summary screen.
2019-04-11 02:00:51 +02:00
Christoph Oelckers
5a891f3b0a
- fixed color of status screen text.
2019-03-09 17:50:23 +01:00
Christoph Oelckers
b542d1371d
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00