Christoph Oelckers
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b0c0012d60
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- add dynamic lights to editor number table and remove them from DECORATE definitions.
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2015-04-04 10:42:44 +02:00 |
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Christoph Oelckers
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338a220df8
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- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
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2015-04-04 10:30:09 +02:00 |
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Christoph Oelckers
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51591d10b0
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- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
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2015-04-04 10:25:01 +02:00 |
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Christoph Oelckers
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2ec8e2c2ac
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
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Christoph Oelckers
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9e5bf38123
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- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
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2015-04-03 21:17:10 +02:00 |
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Christoph Oelckers
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bd77f83bab
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- added editor number definitions to MAPINFO.
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2015-04-03 13:54:38 +02:00 |
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Christoph Oelckers
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8edace83c5
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- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
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2014-10-25 10:19:14 +02:00 |
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Christoph Oelckers
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62f846b0ab
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- fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
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2010-10-06 16:01:51 +00:00 |
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Christoph Oelckers
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d9970ab9b6
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- merged finale branch back into trunk.
SVN r2911 (trunk)
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2010-10-06 10:44:03 +00:00 |
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