ZZYZX
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a924564bf3
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Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
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2017-03-03 23:21:12 +02:00 |
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ZZYZX
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43d3e3e5c3
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Assigned barrier sides to Event structures, added clearscope to ConsoleProcess because it handles both sides
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2017-03-03 23:17:21 +02:00 |
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ZZYZX
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f4a546aee6
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Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals)
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2017-03-03 23:15:18 +02:00 |
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ZZYZX
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77546ad5c2
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Added non-playsim console-called event
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2017-02-06 15:52:20 +02:00 |
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ZZYZX
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f816537992
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Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
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2017-02-03 20:44:27 +02:00 |
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ZZYZX
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03f7c39ea7
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Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
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2017-02-03 20:34:34 +02:00 |
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ZZYZX
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b4565c3800
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Exposed Shift/Ctrl/Alt to the scripts
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2017-02-03 16:15:53 +02:00 |
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ZZYZX
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0d96517f5f
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Implemented RenderOverlay hook that executes directly after level and statusbar
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2017-02-03 13:29:34 +02:00 |
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ZZYZX
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9bb4cf1c03
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User input events first take
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2017-02-03 12:28:40 +02:00 |
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ZZYZX
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7fa50c22e5
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Added player events
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2017-02-02 20:26:56 +02:00 |
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ZZYZX
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bc1194d03b
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Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
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2017-02-02 19:57:00 +02:00 |
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ZZYZX
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89c475c2d1
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Added WorldThingDamaged hook
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2017-01-31 04:35:44 +02:00 |
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ZZYZX
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9942a59866
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Almost forgot (x2): thing revived world event
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2017-01-31 04:11:09 +02:00 |
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ZZYZX
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066b22af0a
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Almost forgot: WorldTick hook, since ZScript doesn't have delays
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2017-01-31 03:24:46 +02:00 |
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ZZYZX
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71f62af6db
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Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
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2017-01-31 02:07:00 +02:00 |
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ZZYZX
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27c8140c46
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Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
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2017-01-31 01:28:47 +02:00 |
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ZZYZX
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5751f84350
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Moved empty virtual methods to script side
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2017-01-30 11:56:03 +02:00 |
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ZZYZX
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2382a76be5
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Made separate .Find in Static handlers for convenience.
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2017-01-30 09:33:06 +02:00 |
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ZZYZX
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c7e3ff2356
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Static event handlers can create/register/unregister other static event handlers.
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2017-01-30 09:28:27 +02:00 |
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ZZYZX
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0598c18ad8
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Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state.
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2017-01-30 08:47:15 +02:00 |
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ZZYZX
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09ca1f610d
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Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
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2017-01-30 07:50:09 +02:00 |
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ZZYZX
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3e093a20ff
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First take at serialization
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2017-01-24 00:17:12 +02:00 |
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ZZYZX
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35ec14f465
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Made the EventHandler class tree a bit more branchy. Now disallowing creation of Static* via EventHandler.Create.
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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302af61686
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Added per-thing render hooks
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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2aadd1e13c
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Forgot to add events.txt
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2017-01-23 20:48:57 +02:00 |
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