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47 lines
1.8 KiB
Text
Executable file
47 lines
1.8 KiB
Text
Executable file
class StaticEventHandler : Object native
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{
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// static event handlers CAN register other static event handlers.
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// unlike EventHandler.Create that will not create them.
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protected static native StaticEventHandler Create(class<StaticEventHandler> type);
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protected static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
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protected static native StaticEventHandler Find(Class<StaticEventHandler> type); // just for convenience. who knows.
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protected static native bool Register(StaticEventHandler handler);
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protected static native bool Unregister(StaticEventHandler handler);
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virtual native void WorldLoaded();
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virtual native void WorldUnloaded();
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virtual native void WorldThingSpawned();
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virtual native void RenderFrame();
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}
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class StaticRenderEventHandler : StaticEventHandler native
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{
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// for frame and camera
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native readonly Vector3 ViewPos;
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native readonly double ViewAngle;
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native readonly double ViewPitch;
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native readonly double ViewRoll;
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native readonly double FracTic;
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native readonly Actor Camera;
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}
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class StaticWorldEventHandler : StaticEventHandler native
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{
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// for world
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native readonly bool IsSaveGame; // this is set to true if static WorldLoaded was triggered during savegame loading.
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native readonly Actor Thing; // this is for WorldThingSpawned
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}
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class EventHandler : StaticEventHandler native
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{
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static native StaticEventHandler Create(class<StaticEventHandler> type);
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static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
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static native StaticEventHandler Find(class<StaticEventHandler> type);
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static native bool Register(StaticEventHandler handler);
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static native bool Unregister(StaticEventHandler handler);
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}
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class RenderEventHandler : StaticRenderEventHandler native { }
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