Commit graph

4075 commits

Author SHA1 Message Date
Christoph Oelckers
211d293002 - added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this. 2013-08-10 08:53:37 +02:00
Christoph Oelckers
55f637c906 - fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume. 2013-08-09 23:40:34 +02:00
Christoph Oelckers
9c12c03684 Merge branch 'maint' 2013-08-09 20:36:08 +02:00
Christoph Oelckers
6a07118ea4 - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
Christoph Oelckers
a78ad3188b - added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly. 2013-08-09 20:20:23 +02:00
Christoph Oelckers
0a258f95ea - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
Christoph Oelckers
21bce3b0c4 Merge branch 'maint' 2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers
b187451a71 - added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller. 2013-08-09 12:06:51 +02:00
Christoph Oelckers
34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers
a0c214104d Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-08-09 11:47:33 +02:00
Christoph Oelckers
e6c880c93a - fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Christoph Oelckers
151d54aaf5 - added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown. 2013-08-09 11:32:46 +02:00
Christoph Oelckers
9f35788164 - added custom automap overlay colors.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Braden Obrzut
5b228ae5a7 Merge branch 'maint' 2013-08-09 00:25:51 -04:00
Braden Obrzut
7e76fb0078 - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
Braden Obrzut
bb494292c6 - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
Christoph Oelckers
8f45e906d4 Merge branch 'automap_colors' 2013-08-02 18:16:05 +02:00
Christoph Oelckers
42848f41dc - fixed typo in MENUDEFS. 2013-08-02 18:15:39 +02:00
Christoph Oelckers
aa72857c72 - implemented automap color parser for MAPINFO (code not tested yet!) 2013-08-02 16:56:42 +02:00
alexey.lysiuk
5c05f1f3cd - Ignored dehacked.exe from *.zip files to enable loading of *.deh files. 2013-08-02 10:17:06 +03:00
Christoph Oelckers
845020c617 - ovthingcolors were not properly set.
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
d77673d681 - reorganization of automap color handling for easier maintenance
Mostly preparation to implement a per-mod automap option but also fixes a few minor issues with some colors that are not defined in the original game specific colorsets.
2013-07-31 22:59:35 +02:00
Edoardo Prezioso
0dc70f847c - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b - Be clear about the safe 'memset/memcpy' operations on virtual classes.
Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Christoph Oelckers
4eb6f74e36 Merge branch 'maint' 2013-07-30 16:53:00 +02:00
Christoph Oelckers
3480d40484 - fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered. 2013-07-30 16:52:36 +02:00
Christoph Oelckers
9c08a029b1 Merge branch 'maint' 2013-07-30 15:14:10 +02:00
Christoph Oelckers
a13af5cc65 Merge branch 'maint' of https://github.com/edward-san/zdoom into maint 2013-07-30 15:08:44 +02:00
Edoardo Prezioso
7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
e01c4e0201 Merge branch 'maint' 2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
81334809c4 - changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default. 2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut
c4af738bf6 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-30 00:20:21 -05:00
Christoph Oelckers
6dee878b2e - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-30 00:20:21 -05:00
slatenails
0c850e8ddd Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-30 00:20:20 -05:00
Braden Obrzut
bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers
c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails
48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers
775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Christoph Oelckers
992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers
897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00