Commit graph

22 commits

Author SHA1 Message Date
alexey.lysiuk
e2a2d38a25 Removed redundant comparison in compatibility renderer
Clang no longer reports "warning: comparison of array 'this->tcs' not equal to a null pointer is always true"
2016-07-30 10:25:42 +03:00
alexey.lysiuk
e6a7db99e4 Fixed missing polyobjects in compatibility renderer 2016-06-29 12:23:16 +02:00
alexey.lysiuk
fc8eaab57b Fixed crash in dynamic lights compatibility renderer
Reproduces using -iwad plutonia -file brutalv20b.pk3 +map map07
2016-06-29 12:21:39 +02:00
alexey.lysiuk
2813a22740 Fixed inconsistent state of lights in compatibility renderer 2016-06-19 11:19:31 +03:00
Christoph Oelckers
d61ec05c0f - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
Christoph Oelckers
2b92048a5b - renamed the texture coord variables in GLWall.
It makes no sense having them organized differently in this struct than what the rendering code needs. This saves one redundant copy operation and a function-local static variable.
2016-05-05 11:48:39 +02:00
Christoph Oelckers
51baa7d137 - added code to calculate light texture coordinates on walls. 2016-05-05 11:32:21 +02:00
Christoph Oelckers
0b2821d696 - added dynamic light rendering with textures on flats 2016-05-05 10:28:21 +02:00
Christoph Oelckers
c9d4c68039 - added dynamic light drawer for flats. 2016-05-05 00:24:47 +02:00
Christoph Oelckers
4412f99b38 - added the flat dispatcher for textured lighting. 2016-05-04 23:07:16 +02:00
Christoph Oelckers
ec7b4b1ba4 - initial work on textured dynamic light processing. 2016-05-04 22:14:39 +02:00
Christoph Oelckers
ab8a647433 - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
Christoph Oelckers
0a94371974 - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders.
- added code for filling the render list for textured dynamic lights. This is not yet active because no code is present to handle this data.
2016-05-03 23:28:42 +02:00
Christoph Oelckers
26acf8e994 - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
Christoph Oelckers
50ba1ecde8 - add menu patching for GL 2.x mode.
- use stdint types in model code, because we have to start somewhere with the transition.
2016-05-01 13:09:13 +02:00
Christoph Oelckers
e3fad118d2 - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
Christoph Oelckers
434e39e62f - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
Christoph Oelckers
d4806f82ca - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
Christoph Oelckers
89f36fb963 - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
Christoph Oelckers
924b72b633 - added workarounds for the invulnerability colormap for non-shader rendering. Unlike the shader based versions these do not decolorize the screen. The advantage to the old texture duplication is that this is far less stressful on performance. 2016-04-26 20:02:57 +02:00
Christoph Oelckers
913e3df7e3 - fixed display of alpha textures without shaders.
As it turned out, the translation's alpha channel was clobbered by the whole setup.
2016-04-26 19:11:32 +02:00
Christoph Oelckers
7e6e2bc0a8 - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00