gzdoom/src/gl/compatibility
Christoph Oelckers 2b92048a5b - renamed the texture coord variables in GLWall.
It makes no sense having them organized differently in this struct than what the rendering code needs. This saves one redundant copy operation and a function-local static variable.
2016-05-05 11:48:39 +02:00
..
gl_20.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00